C++20: Synthesize operator!= From operator==

The inequality operator is automatically generated by the compiler if `operator==` is defined.
This commit is contained in:
mitaclaw
2024-10-08 17:16:57 -07:00
parent b5f7a50874
commit e8d5fb89e4
36 changed files with 0 additions and 101 deletions

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@ -60,7 +60,6 @@ struct AbstractPipelineConfig
rhs.rasterization_state.hex, rhs.depth_state.hex, rhs.blending_state.hex,
rhs.framebuffer_state.hex, rhs.usage);
}
bool operator!=(const AbstractPipelineConfig& rhs) const { return !operator==(rhs); }
bool operator<(const AbstractPipelineConfig& rhs) const
{
return std::tie(vertex_format, vertex_shader, geometry_shader, pixel_shader,

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@ -43,7 +43,6 @@ struct GXPipelineUid
{
return std::memcmp(this, &rhs, sizeof(*this)) == 0;
}
bool operator!=(const GXPipelineUid& rhs) const { return !operator==(rhs); }
};
struct GXUberPipelineUid
{
@ -64,7 +63,6 @@ struct GXUberPipelineUid
{
return std::memcmp(this, &rhs, sizeof(*this)) == 0;
}
bool operator!=(const GXUberPipelineUid& rhs) const { return !operator==(rhs); }
};
// Disk cache of pipeline UIDs. We can't use the whole UID as a type as it contains pointers.

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@ -15,8 +15,3 @@ bool FBInfo::operator==(const FBInfo& other) const
return m_height == other.m_height && m_width == other.m_width &&
m_texture_format == other.m_texture_format;
}
bool FBInfo::operator!=(const FBInfo& other) const
{
return !(*this == other);
}

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@ -13,7 +13,6 @@ struct FBInfo
TextureFormat m_texture_format = TextureFormat::I4;
u32 CalculateHash() const;
bool operator==(const FBInfo& other) const;
bool operator!=(const FBInfo& other) const;
};
struct FBInfoHasher

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@ -47,7 +47,6 @@ union RasterizationState
}
bool operator==(const RasterizationState& rhs) const { return hex == rhs.hex; }
bool operator!=(const RasterizationState& rhs) const { return !operator==(rhs); }
bool operator<(const RasterizationState& rhs) const { return hex < rhs.hex; }
BitField<0, 2, CullMode> cullmode;
@ -73,7 +72,6 @@ union FramebufferState
}
bool operator==(const FramebufferState& rhs) const { return hex == rhs.hex; }
bool operator!=(const FramebufferState& rhs) const { return !operator==(rhs); }
BitField<0, 8, AbstractTextureFormat> color_texture_format;
BitField<8, 8, AbstractTextureFormat> depth_texture_format;
@ -108,7 +106,6 @@ union DepthState
}
bool operator==(const DepthState& rhs) const { return hex == rhs.hex; }
bool operator!=(const DepthState& rhs) const { return !operator==(rhs); }
bool operator<(const DepthState& rhs) const { return hex < rhs.hex; }
BitField<0, 1, u32> testenable;
@ -143,7 +140,6 @@ union BlendingState
}
bool operator==(const BlendingState& rhs) const { return hex == rhs.hex; }
bool operator!=(const BlendingState& rhs) const { return !operator==(rhs); }
bool operator<(const BlendingState& rhs) const { return hex < rhs.hex; }
BitField<0, 1, u32> blendenable;
@ -185,7 +181,6 @@ struct SamplerState
}
bool operator==(const SamplerState& rhs) const { return Hex() == rhs.Hex(); }
bool operator!=(const SamplerState& rhs) const { return !operator==(rhs); }
bool operator<(const SamplerState& rhs) const { return Hex() < rhs.Hex(); }
constexpr u64 Hex() const { return tm0.hex | (static_cast<u64>(tm1.hex) << 32); }

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@ -80,8 +80,6 @@ public:
return memcmp(GetUidData(), obj.GetUidData(), GetUidDataSize()) == 0;
}
bool operator!=(const ShaderUid& obj) const { return !operator==(obj); }
// determines the storage order inside STL containers
bool operator<(const ShaderUid& obj) const
{

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@ -63,7 +63,6 @@ struct TextureAndTLUTFormat
return texfmt == other.texfmt;
}
bool operator!=(const TextureAndTLUTFormat& other) const { return !operator==(other); }
TextureFormat texfmt;
TLUTFormat tlutfmt;
};

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@ -13,11 +13,6 @@ bool TextureConfig::operator==(const TextureConfig& o) const
std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.flags, o.type);
}
bool TextureConfig::operator!=(const TextureConfig& o) const
{
return !operator==(o);
}
MathUtil::Rectangle<int> TextureConfig::GetRect() const
{
return {0, 0, static_cast<int>(width), static_cast<int>(height)};

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@ -59,7 +59,6 @@ struct TextureConfig
}
bool operator==(const TextureConfig& o) const;
bool operator!=(const TextureConfig& o) const;
MathUtil::Rectangle<int> GetRect() const;
MathUtil::Rectangle<int> GetMipRect(u32 level) const;
size_t GetStride() const;