1) fix texture caching issue (ie. MP1 "Main menu" fps drop).

2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
memberTwo.mb2
2009-01-14 23:55:55 +00:00
parent 1ba2708bbd
commit e8edc685ba
4 changed files with 35 additions and 47 deletions

View File

@ -132,11 +132,10 @@ int
IPC_HLE_PERIOD = GetTicksPerSecond() / 250,
// For DC watchdog hack
// Once every 10 frame-period seems to be enough (arbitrary taking 60fps as the ref).
// Once every 4 frame-period seems to be enough (arbitrary taking 60fps as the ref).
// TODO: make it VI output frame rate compliant (30/60 and 25/50)
// Assuming game's frame-finish-watchdog wait more than 10 emulated frame-period before starting its mess.
// Note: 1/4 sec is the very maximum for ZTP to work in DC... 1/6 for safety.
FAKE_GP_WATCHDOG_PERIOD = GetTicksPerSecond() / 6;
FAKE_GP_WATCHDOG_PERIOD = GetTicksPerSecond() / 15;
///////////////////////////////////

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@ -65,11 +65,12 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}
u32 TexDecoder_GetTlutHash(const u16 *src, int len)
u32 TexDecoder_GetTlutHash(const u8* src, int len)
{
u32 hash = 0xbeefbabe;
for (int i = 0; i < len / 2; i += 2) {
hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
for (int i = 0; i < len ; i++) {
hash = _rotl(hash, 7) ^ src[i];
hash += 7;
}
return hash;
}

View File

@ -78,7 +78,7 @@ enum PC_TexFormat
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
u32 TexDecoder_GetTlutHash(const u16 *src, int len);
u32 TexDecoder_GetTlutHash(const u8* src, int len);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);