OpenGL: always use texture2d as efb

This commit is contained in:
degasus
2013-11-25 08:32:41 +01:00
parent 230e12ae8c
commit e8f23af10b
4 changed files with 31 additions and 39 deletions

View File

@ -57,14 +57,6 @@ struct XFBSource : public XFBSourceBase
const GLuint texture;
};
inline GLenum getFbType()
{
#ifndef USE_GLES3
return GL_TEXTURE_RECTANGLE;
#endif
return GL_TEXTURE_2D;
}
class FramebufferManager : public FramebufferManagerBase
{
public: