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OpenGL: always use texture2d as efb
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@ -296,7 +296,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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GL_REPORT_ERRORD();
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(getFbType(), read_texture);
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glBindTexture(GL_TEXTURE_2D, read_texture);
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glViewport(0, 0, virtual_width, virtual_height);
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