Make titlebar and about dialog fancy for cmake build.

Windows needs fixing.
This commit is contained in:
Jordan Woyak
2011-08-21 16:30:19 -05:00
parent 95fd6e925c
commit e8fe15c3f7
13 changed files with 54 additions and 24 deletions

View File

@ -18,6 +18,7 @@
#include "Common.h"
#include "AboutDolphin.h"
#include "../resources/dolphin_logo.cpp"
#include "scmrev.h"
AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
const wxString &title, const wxPoint &position,
@ -29,9 +30,13 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
wxStaticBitmap* const sbDolphinLogo = new wxStaticBitmap(this, wxID_ANY,
wxBitmap(iDolphinLogo));
std::string Text = std::string(svn_rev_str) + "\n"
std::string Text = "Dolphin " SCM_DESC_STR "\n"
"Copyright (c) 2003-2011+ Dolphin Team\n"
"\n"
"Branch: " SCM_BRANCH_STR "\n"
"Revision: " SCM_REV_STR "\n"
"Date: " __DATE__ " @ " __TIME__ "\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"

View File

@ -1073,7 +1073,7 @@ void CFrame::DoStop()
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(wxString::FromAscii(svn_rev_str));
m_RenderFrame->SetTitle(wxString::FromAscii(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Disconnect(wxID_ANY, wxEVT_SIZE,

View File

@ -274,7 +274,7 @@ bool DolphinApp::OnInit()
#endif
main_frame = new CFrame((wxFrame*)NULL, wxID_ANY,
wxString::FromAscii(svn_rev_str),
wxString::FromAscii(scm_rev_str),
wxPoint(x, y), wxSize(w, h),
UseDebugger, BatchMode, UseLogger);
SetTopWindow(main_frame);

View File

@ -294,13 +294,13 @@ int main(int argc, char* argv[])
help = 1;
break;
case 'v':
fprintf(stderr, "%s\n", svn_rev_str);
fprintf(stderr, "%s\n", scm_rev_str);
return 1;
}
}
if (help == 1 || argc == optind) {
fprintf(stderr, "%s\n\n", svn_rev_str);
fprintf(stderr, "%s\n\n", scm_rev_str);
fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");