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VideoCommon: Create a namespace for TextureConversionShaderGen.
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@ -65,7 +65,7 @@ private:
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std::unique_ptr<TextureConverter> m_texture_converter;
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VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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std::map<TextureConverterShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
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std::map<TextureConversionShaderGen::TCShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
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};
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} // namespace Vulkan
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