VideoCommon: Create a namespace for TextureConversionShaderGen.

This commit is contained in:
degasus
2017-11-25 11:07:14 +01:00
parent 491c10ec96
commit e8febd0cef
6 changed files with 29 additions and 20 deletions

View File

@ -12,11 +12,13 @@
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format, bool is_depth_copy,
bool is_intensity, bool scale_by_half)
namespace TextureConversionShaderGen
{
TextureConverterShaderUid out;
convertion_shader_uid_data* uid_data = out.GetUidData<convertion_shader_uid_data>();
TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
bool scale_by_half)
{
TCShaderUid out;
UidData* uid_data = out.GetUidData<UidData>();
memset(uid_data, 0, sizeof(*uid_data));
uid_data->dst_format = dst_format;
@ -28,8 +30,7 @@ TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format,
return out;
}
ShaderCode GenerateTextureConverterShaderCode(APIType api_type,
const convertion_shader_uid_data* uid_data)
ShaderCode GenerateShader(APIType api_type, const UidData* uid_data)
{
ShaderCode out;
@ -299,3 +300,5 @@ ShaderCode GenerateTextureConverterShaderCode(APIType api_type,
return out;
}
} // namespace TextureConversionShaderGen