VideoCommon: Create a namespace for TextureConversionShaderGen.

This commit is contained in:
degasus
2017-11-25 11:07:14 +01:00
parent 491c10ec96
commit e8febd0cef
6 changed files with 29 additions and 20 deletions

View File

@ -10,10 +10,12 @@
enum class APIType;
#pragma pack(1)
struct convertion_shader_uid_data
namespace TextureConversionShaderGen
{
u32 NumValues() const { return sizeof(convertion_shader_uid_data); }
#pragma pack(1)
struct UidData
{
u32 NumValues() const { return sizeof(UidData); }
EFBCopyFormat dst_format;
u32 efb_has_alpha : 1;
@ -23,10 +25,11 @@ struct convertion_shader_uid_data
};
#pragma pack()
using TextureConverterShaderUid = ShaderUid<convertion_shader_uid_data>;
using TCShaderUid = ShaderUid<UidData>;
ShaderCode GenerateTextureConverterShaderCode(APIType api_type,
const convertion_shader_uid_data* uid_data);
ShaderCode GenerateShader(APIType api_type, const UidData* uid_data);
TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format, bool is_depth_copy,
bool is_intensity, bool scale_by_half);
TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
bool scale_by_half);
} // namespace TextureConversionShaderGen