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D3D: Support compiling compute shaders
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@ -69,6 +69,7 @@ D3DTexture2D* GetBackBuffer();
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const char* PixelShaderVersionString();
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const char* GeometryShaderVersionString();
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const char* VertexShaderVersionString();
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const char* ComputeShaderVersionString();
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bool BGRATexturesSupported();
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bool AllowTearingSupported();
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