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D3D: Fixed debug validation error
A texture was still being bound when OMSetRenderTargets is called. State manager resource cache must be flushed to unbind it. This fixes The Last Story cut scene rendering.
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@ -1156,6 +1156,8 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
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D3D::stateman->PopDepthState();
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D3D::stateman->PopDepthState();
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D3D::stateman->PopBlendState();
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D3D::stateman->PopBlendState();
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D3D::stateman->Apply();
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// Transfer staging buffer to GameCube/Wii RAM
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// Transfer staging buffer to GameCube/Wii RAM
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D3D11_MAPPED_SUBRESOURCE map = { 0 };
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D3D11_MAPPED_SUBRESOURCE map = { 0 };
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