Merge pull request #7262 from lioncash/force

ControlGroup: Return state data via GetState() by value where applicable
This commit is contained in:
Léo Lam
2018-09-16 16:04:21 +02:00
committed by GitHub
19 changed files with 234 additions and 205 deletions

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@ -36,20 +36,20 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
void AnalogStick::GetState(ControlState* const x, ControlState* const y)
AnalogStick::StateData AnalogStick::GetState()
{
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
ControlState m = controls[4]->control_ref->State();
const ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
const ControlState m = controls[4]->control_ref->State();
ControlState ang = atan2(yy, xx);
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
const ControlState ang = atan2(y, x);
const ControlState ang_sin = sin(ang);
const ControlState ang_cos = cos(ang);
ControlState dist = sqrt(xx * xx + yy * yy);
ControlState dist = sqrt(x * x + y * y);
// dead zone code
dist = std::max(0.0, dist - deadzone);
@ -63,10 +63,9 @@ void AnalogStick::GetState(ControlState* const x, ControlState* const y)
if (m)
dist *= 0.5;
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
y = std::max(-1.0, std::min(1.0, ang_sin * dist));
x = std::max(-1.0, std::min(1.0, ang_cos * dist));
*y = yy;
*x = xx;
return {x, y};
}
} // namespace ControllerEmu

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@ -18,10 +18,16 @@ public:
SETTING_DEADZONE,
};
struct StateData
{
ControlState x{};
ControlState y{};
};
// The GameCube controller and Wiimote attachments have a different default radius
AnalogStick(const char* name, ControlState default_radius);
AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
void GetState(ControlState* x, ControlState* y);
StateData GetState();
};
} // namespace ControllerEmu

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@ -39,18 +39,18 @@ Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
}
void Cursor::GetState(ControlState* const x, ControlState* const y, ControlState* const z,
const bool adjusted)
Cursor::StateData Cursor::GetState(const bool adjusted)
{
const ControlState zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
// silly being here
if (zz > m_z)
m_z = std::min(m_z + 0.1, zz);
else if (zz < m_z)
m_z = std::max(m_z - 0.1, zz);
if (zz > m_state.z)
m_state.z = std::min(m_state.z + 0.1, zz);
else if (zz < m_state.z)
m_state.z = std::max(m_state.z - 0.1, zz);
*z = m_z;
StateData result;
result.z = m_state.z;
if (m_autohide_timer > -1)
{
@ -69,11 +69,11 @@ void Cursor::GetState(ControlState* const x, ControlState* const y, ControlState
}
// hide
bool autohide = boolean_settings[1]->GetValue() && m_autohide_timer < 0;
const bool autohide = boolean_settings[1]->GetValue() && m_autohide_timer < 0;
if (controls[6]->control_ref->State() > 0.5 || autohide)
{
*x = 10000;
*y = 0;
result.x = 10000;
result.y = 0;
}
else
{
@ -90,28 +90,30 @@ void Cursor::GetState(ControlState* const x, ControlState* const y, ControlState
{
// deadzone to avoid the cursor slowly drifting
if (std::abs(xx) > deadzone)
m_x = MathUtil::Clamp(m_x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
m_state.x = MathUtil::Clamp(m_state.x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
if (std::abs(yy) > deadzone)
m_y = MathUtil::Clamp(m_y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
m_state.y = MathUtil::Clamp(m_state.y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
// recenter
if (controls[7]->control_ref->State() > 0.5)
{
m_x = 0.0;
m_y = 0.0;
m_state.x = 0.0;
m_state.y = 0.0;
}
}
else
{
m_x = xx;
m_y = yy;
m_state.x = xx;
m_state.y = yy;
}
*x = m_x;
*y = m_y;
result.x = m_state.x;
result.y = m_state.y;
}
m_prev_xx = xx;
m_prev_yy = yy;
return result;
}
} // namespace ControllerEmu

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@ -13,9 +13,16 @@ namespace ControllerEmu
class Cursor : public ControlGroup
{
public:
struct StateData
{
ControlState x{};
ControlState y{};
ControlState z{};
};
explicit Cursor(const std::string& name);
void GetState(ControlState* x, ControlState* y, ControlState* z, bool adjusted = false);
StateData GetState(bool adjusted = false);
private:
// This is used to reduce the cursor speed for relative input
@ -25,9 +32,7 @@ private:
// Sets the length for the auto-hide timer
static constexpr int TIMER_VALUE = 500;
ControlState m_x = 0.0;
ControlState m_y = 0.0;
ControlState m_z = 0.0;
StateData m_state;
int m_autohide_timer = TIMER_VALUE;
ControlState m_prev_xx;

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@ -29,18 +29,23 @@ Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
void Force::GetState(ControlState* axis)
Force::StateData Force::GetState()
{
StateData state_data;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (u32 i = 0; i < 6; i += 2)
{
ControlState tmpf = 0;
const ControlState state =
controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
ControlState tmpf = 0;
if (fabs(state) > deadzone)
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
*axis++ = tmpf;
state_data[i / 2] = tmpf;
}
return state_data;
}
} // namespace ControllerEmu

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@ -14,11 +14,13 @@ namespace ControllerEmu
class Force : public ControlGroup
{
public:
using StateData = std::array<ControlState, 3>;
explicit Force(const std::string& name);
void GetState(ControlState* axis);
StateData GetState();
private:
std::array<ControlState, 3> m_swing{};
StateData m_swing{};
};
} // namespace ControllerEmu

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@ -30,14 +30,14 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
{
}
void Slider::GetState(ControlState* const slider)
Slider::StateData Slider::GetState()
{
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabs(state) > deadzone)
*slider = (state - (deadzone * sign(state))) / (1 - deadzone);
else
*slider = 0;
return {(state - (deadzone * sign(state))) / (1 - deadzone)};
return {0.0};
}
} // namespace ControllerEmu

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@ -13,9 +13,14 @@ namespace ControllerEmu
class Slider : public ControlGroup
{
public:
struct StateData
{
ControlState value{};
};
Slider(const std::string& name_, const std::string& ui_name_);
explicit Slider(const std::string& name_);
void GetState(ControlState* slider);
StateData GetState();
};
} // namespace ControllerEmu

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@ -31,7 +31,7 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
void Tilt::GetState(ControlState* const x, ControlState* const y, const bool step)
Tilt::StateData Tilt::GetState(const bool step)
{
// this is all a mess
@ -80,18 +80,17 @@ void Tilt::GetState(ControlState* const x, ControlState* const y, const bool ste
// silly
if (step)
{
if (xx > m_tilt[0])
m_tilt[0] = std::min(m_tilt[0] + 0.1, xx);
else if (xx < m_tilt[0])
m_tilt[0] = std::max(m_tilt[0] - 0.1, xx);
if (xx > m_tilt.x)
m_tilt.x = std::min(m_tilt.x + 0.1, xx);
else if (xx < m_tilt.x)
m_tilt.x = std::max(m_tilt.x - 0.1, xx);
if (yy > m_tilt[1])
m_tilt[1] = std::min(m_tilt[1] + 0.1, yy);
else if (yy < m_tilt[1])
m_tilt[1] = std::max(m_tilt[1] - 0.1, yy);
if (yy > m_tilt.y)
m_tilt.y = std::min(m_tilt.y + 0.1, yy);
else if (yy < m_tilt.y)
m_tilt.y = std::max(m_tilt.y - 0.1, yy);
}
*y = m_tilt[1] * angle;
*x = m_tilt[0] * angle;
return {m_tilt.x * angle, m_tilt.y * angle};
}
} // namespace ControllerEmu

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@ -4,7 +4,6 @@
#pragma once
#include <array>
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -14,11 +13,17 @@ namespace ControllerEmu
class Tilt : public ControlGroup
{
public:
struct StateData
{
ControlState x{};
ControlState y{};
};
explicit Tilt(const std::string& name);
void GetState(ControlState* x, ControlState* y, bool step = true);
StateData GetState(bool step = true);
private:
std::array<ControlState, 2> m_tilt{};
StateData m_tilt;
};
} // namespace ControllerEmu

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@ -21,12 +21,15 @@ Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Tr
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
void Triggers::GetState(ControlState* analog)
Triggers::StateData Triggers::GetState()
{
const size_t trigger_count = controls.size();
const ControlState deadzone = numeric_settings[0]->GetValue();
for (size_t i = 0; i < trigger_count; ++i, ++analog)
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)
result.data[i] = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
return result;
}
} // namespace ControllerEmu

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@ -5,6 +5,8 @@
#pragma once
#include <string>
#include <vector>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -13,8 +15,16 @@ namespace ControllerEmu
class Triggers : public ControlGroup
{
public:
struct StateData
{
StateData() = default;
explicit StateData(std::size_t trigger_count) : data(trigger_count) {}
std::vector<ControlState> data;
};
explicit Triggers(const std::string& name);
void GetState(ControlState* analog);
StateData GetState();
};
} // namespace ControllerEmu