diff --git a/Source/Core/Core/GeckoCode.cpp b/Source/Core/Core/GeckoCode.cpp index b4d896a3f2..2845e9d778 100644 --- a/Source/Core/Core/GeckoCode.cpp +++ b/Source/Core/Core/GeckoCode.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. +#include +#include #include #include @@ -16,128 +18,118 @@ namespace Gecko { -static const u32 INSTALLER_BASE_ADDRESS = 0x80001800; -static const u32 INSTALLER_END_ADDRESS = 0x80003000; +static constexpr u32 INSTALLER_BASE_ADDRESS = 0x80001800; +static constexpr u32 INSTALLER_END_ADDRESS = 0x80003000; +static constexpr u32 CODE_SIZE = 8; +static constexpr u32 MAGIC_GAMEID = 0xD01F1BAD; // return true if a code exists bool GeckoCode::Exist(u32 address, u32 data) const { - for (const GeckoCode::Code& code : codes) - { - if (code.address == address && code.data == data) - return true; - } - - return false; + return std::find_if(codes.begin(), codes.end(), [&](const Code& code) { + return code.address == address && code.data == data; + }) != codes.end(); } // return true if the code is identical bool GeckoCode::Compare(const GeckoCode& compare) const { - if (codes.size() != compare.codes.size()) - return false; - - unsigned int exist = 0; - - for (const GeckoCode::Code& code : codes) - { - if (compare.Exist(code.address, code.data)) - exist++; - } - - return exist == codes.size(); + return codes.size() == compare.codes.size() && + std::equal(codes.begin(), codes.end(), compare.codes.begin(), + [](const Code& a, const Code& b) { + return a.address == b.address && a.data == b.data; + }); } -static bool code_handler_installed = false; +static bool s_code_handler_installed = false; // the currently active codes -static std::vector active_codes; -static std::mutex active_codes_lock; +static std::vector s_active_codes; +static std::mutex s_active_codes_lock; void SetActiveCodes(const std::vector& gcodes) { - std::lock_guard lk(active_codes_lock); + std::lock_guard lk(s_active_codes_lock); - active_codes.clear(); + s_active_codes.clear(); + s_active_codes.reserve(gcodes.size()); + std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes), + [](const GeckoCode& code) { return code.enabled; }); + s_active_codes.shrink_to_fit(); - // add enabled codes - for (const GeckoCode& gecko_code : gcodes) - { - if (gecko_code.enabled) - { - // TODO: apply modifiers - // TODO: don't need description or creator string, just takin up memory - active_codes.push_back(gecko_code); - } - } - - code_handler_installed = false; + s_code_handler_installed = false; } -static bool InstallCodeHandler() +// Requires s_active_codes_lock +// NOTE: Refer to "codehandleronly.s" from Gecko OS. +static bool InstallCodeHandlerLocked() { std::string data; - std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER; - if (!File::ReadFileToString(_rCodeHandlerFilename, data)) + if (!File::ReadFileToString(File::GetSysDirectory() + GECKO_CODE_HANDLER, data)) { - WARN_LOG(ACTIONREPLAY, "Could not enable cheats because codehandler.bin was missing."); + ERROR_LOG(ACTIONREPLAY, "Could not enable cheats because " GECKO_CODE_HANDLER " was missing."); return false; } - u8 mmioAddr = 0xCC; + if (data.size() > INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS - CODE_SIZE) + { + ERROR_LOG(ACTIONREPLAY, GECKO_CODE_HANDLER " is too big. The file may be corrupt."); + return false; + } + u8 mmio_addr = 0xCC; if (SConfig::GetInstance().bWii) { - mmioAddr = 0xCD; + mmio_addr = 0xCD; } // Install code handler - for (size_t i = 0, e = data.length(); i < e; ++i) - PowerPC::HostWrite_U8(data[i], (u32)(INSTALLER_BASE_ADDRESS + i)); + for (u32 i = 0; i < data.size(); ++i) + PowerPC::HostWrite_U8(data[i], INSTALLER_BASE_ADDRESS + i); - // Patch the code handler to the system starting up + // Patch the code handler to the current system type (Gamecube/Wii) for (unsigned int h = 0; h < data.length(); h += 4) { // Patch MMIO address - if (PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS + h) == (0x3f000000u | ((mmioAddr ^ 1) << 8))) + if (PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS + h) == (0x3f000000u | ((mmio_addr ^ 1) << 8))) { NOTICE_LOG(ACTIONREPLAY, "Patching MMIO access at %08x", INSTALLER_BASE_ADDRESS + h); - PowerPC::HostWrite_U32(0x3f000000u | mmioAddr << 8, INSTALLER_BASE_ADDRESS + h); + PowerPC::HostWrite_U32(0x3f000000u | mmio_addr << 8, INSTALLER_BASE_ADDRESS + h); } } - u32 codelist_base_address = INSTALLER_BASE_ADDRESS + (u32)data.length() - 8; - u32 codelist_end_address = INSTALLER_END_ADDRESS; + const u32 codelist_base_address = + INSTALLER_BASE_ADDRESS + static_cast(data.size()) - CODE_SIZE; + const u32 codelist_end_address = INSTALLER_END_ADDRESS; // Write a magic value to 'gameid' (codehandleronly does not actually read this). - PowerPC::HostWrite_U32(0xd01f1bad, INSTALLER_BASE_ADDRESS); + PowerPC::HostWrite_U32(MAGIC_GAMEID, INSTALLER_BASE_ADDRESS); // Create GCT in memory PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address); PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address + 4); - std::lock_guard lk(active_codes_lock); - int i = 0; - for (const GeckoCode& active_code : active_codes) + for (const GeckoCode& active_code : s_active_codes) { if (active_code.enabled) { for (const GeckoCode::Code& code : active_code.codes) { // Make sure we have enough memory to hold the code list - if ((codelist_base_address + 24 + i) < codelist_end_address) + if ((codelist_base_address + CODE_SIZE * 3 + i) < codelist_end_address) { - PowerPC::HostWrite_U32(code.address, codelist_base_address + 8 + i); - PowerPC::HostWrite_U32(code.data, codelist_base_address + 12 + i); - i += 8; + PowerPC::HostWrite_U32(code.address, codelist_base_address + CODE_SIZE + i); + PowerPC::HostWrite_U32(code.data, codelist_base_address + CODE_SIZE + 4 + i); + i += CODE_SIZE; } } } } - PowerPC::HostWrite_U32(0xff000000, codelist_base_address + 8 + i); - PowerPC::HostWrite_U32(0x00000000, codelist_base_address + 12 + i); + // Stop code. Tells the handler that this is the end of the list. + PowerPC::HostWrite_U32(0xF0000000, codelist_base_address + CODE_SIZE + i); + PowerPC::HostWrite_U32(0x00000000, codelist_base_address + CODE_SIZE + 4 + i); // Turn on codes PowerPC::HostWrite_U8(1, INSTALLER_BASE_ADDRESS + 7); @@ -147,24 +139,24 @@ static bool InstallCodeHandler() { PowerPC::ppcState.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j); } - for (unsigned int k = codelist_base_address; k < codelist_end_address; k += 32) - { - PowerPC::ppcState.iCache.Invalidate(k); - } return true; } void RunCodeHandler() { - if (!SConfig::GetInstance().bEnableCheats || active_codes.empty()) + if (!SConfig::GetInstance().bEnableCheats) return; - if (!code_handler_installed || PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS) - 0xd01f1bad > 5) + std::lock_guard codes_lock(s_active_codes_lock); + if (s_active_codes.empty()) + return; + + if (!s_code_handler_installed || PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS) - MAGIC_GAMEID > 5) { - code_handler_installed = InstallCodeHandler(); + s_code_handler_installed = InstallCodeHandlerLocked(); // A warning was already issued for the install failing - if (!code_handler_installed) + if (!s_code_handler_installed) return; } diff --git a/Source/Core/Core/GeckoCode.h b/Source/Core/Core/GeckoCode.h index 37cc05f768..a54fa22149 100644 --- a/Source/Core/Core/GeckoCode.h +++ b/Source/Core/Core/GeckoCode.h @@ -34,7 +34,6 @@ public: }; void SetActiveCodes(const std::vector& gcodes); -bool RunActiveCodes(); void RunCodeHandler(); } // namespace Gecko