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Ubershaders: Support per-pixel lighting
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@ -159,6 +159,7 @@ typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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const pixel_shader_uid_data* uid_data);
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, bool bounding_box);
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
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bool per_pixel_lighting, bool bounding_box);
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data);
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PixelShaderUid GetPixelShaderUid();
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