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Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -224,7 +224,7 @@ void BPWritten(const BPCmd& bp)
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float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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if ((u32)xfbLines > MAX_XFB_HEIGHT)
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{
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WARN_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
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xfbLines = MAX_XFB_HEIGHT;
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}
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@ -460,6 +460,7 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_TX_SETMODE0+1:
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case BPMEM_TX_SETMODE0+2:
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case BPMEM_TX_SETMODE0+3:
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SetSamplerState(bp);
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case BPMEM_TX_SETMODE1:
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case BPMEM_TX_SETMODE1+1:
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case BPMEM_TX_SETMODE1+2:
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@ -472,7 +473,6 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_TX_SETMODE1_4+1:
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case BPMEM_TX_SETMODE1_4+2:
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case BPMEM_TX_SETMODE1_4+3:
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SetSamplerState(bp);
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break;
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// --------------------------------------------
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// BPMEM_TX_SETIMAGE0 - Texture width, height, format
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