Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-02 18:55:36 +00:00
parent dd7eba0bb9
commit e97bc516e6
15 changed files with 68 additions and 82 deletions

View File

@ -197,7 +197,8 @@ namespace D3D
void SaveRenderStates()
{
for (int i = 0; i < 6; i++) {
for (int i = 0; i < 6; i++)
{
dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
}
@ -215,10 +216,8 @@ namespace D3D
dev->SetPixelShader(0);
dev->SetVertexShader(0);
dev->SetVertexDeclaration(0);
// dev->SetFVF(D3DFVF_FONT2DVERTEX);
Renderer::SetFVF(D3DFVF_FONT2DVERTEX);
dev->SetFVF(D3DFVF_FONT2DVERTEX);
for (int i = 0; i < 6; i++) {
// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
@ -236,10 +235,8 @@ namespace D3D
dev->SetPixelShader(ps_old);
dev->SetVertexShader(vs_old);
dev->SetVertexDeclaration(decl_old);
// dev->SetFVF(FVF_old);
Renderer::SetFVF(FVF_old);
dev->SetFVF(FVF_old);
for (int i = 0; i < 6; i++)
{
@ -384,7 +381,7 @@ namespace D3D
dev->SetVertexShader(0);
dev->SetVertexDeclaration(0);
Renderer::SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex));
RestoreRenderStates();