Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-02 18:55:36 +00:00
parent dd7eba0bb9
commit e97bc516e6
15 changed files with 68 additions and 82 deletions

View File

@ -51,7 +51,6 @@ class Renderer
static DWORD m_RenderStates[MaxRenderStates+46];
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
static DWORD m_FVF;
public:
static void Init(SVideoInitialize &_VideoInitialize);
@ -79,7 +78,6 @@ public:
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
static void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
static void SetFVF(DWORD FVF);
static void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
static void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
static void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);