VideoBackends: Support updated texture encoding shader generators

This commit is contained in:
Stenzek
2017-04-04 23:55:36 +10:00
parent 3847e226ab
commit e9850aa0f2
20 changed files with 194 additions and 279 deletions

View File

@ -7,6 +7,7 @@
#include <map>
#include "Common/CommonTypes.h"
#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/VideoCommon.h"
struct ID3D11Texture2D;
@ -31,32 +32,19 @@ public:
void Init();
void Shutdown();
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf);
void Encode(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half);
private:
ID3D11PixelShader* GetEncodingPixelShader(const EFBCopyFormat& format);
bool m_ready;
ID3D11Texture2D* m_out;
ID3D11RenderTargetView* m_outRTV;
ID3D11Texture2D* m_outStage;
ID3D11Buffer* m_encodeParams;
ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
bool scaleByHalf);
typedef unsigned int ComboKey; // Key for a shader combination
ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
bool scaleByHalf)
{
return (dstFormat << 4) | (static_cast<int>(is_depth_copy) << 2) |
(isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0);
}
typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
ComboMap m_staticShaders;
std::map<EFBCopyFormat, ID3D11PixelShader*> m_encoding_shaders;
};
}