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VideoBackends: Support updated texture encoding shader generators
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@ -51,9 +51,9 @@ private:
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf) override;
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void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half) override;
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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