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VideoBackends: Support updated texture encoding shader generators
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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@ -20,11 +21,13 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half);
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void Encode(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half);
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private:
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D3D12_SHADER_BYTECODE GetEncodingPixelShader(const EFBCopyFormat& format);
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bool m_ready = false;
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ID3D12Resource* m_out = nullptr;
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@ -35,19 +38,7 @@ private:
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ID3D12Resource* m_encode_params_buffer = nullptr;
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void* m_encode_params_buffer_data = nullptr;
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D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, bool is_depth_copy,
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bool is_intensity, bool scale_by_half);
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using ComboKey = unsigned int; // Key for a shader combination
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static ComboKey MakeComboKey(unsigned int dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half)
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{
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return (dst_format << 4) | (is_depth_copy << 2) | (is_intensity ? (1 << 1) : 0) |
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(scale_by_half ? (1 << 0) : 0);
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}
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using ComboMap = std::map<ComboKey, D3D12_SHADER_BYTECODE>;
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ComboMap m_static_shaders_map;
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std::vector<ID3DBlob*> m_static_shaders_blobs;
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std::map<EFBCopyFormat, D3D12_SHADER_BYTECODE> m_encoding_shaders;
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std::vector<ID3DBlob*> m_shader_blobs;
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};
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}
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