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VideoBackends: Support updated texture encoding shader generators
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@ -288,13 +288,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
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g_renderer->RestoreAPIState();
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}
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void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
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{
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TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
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memory_stride, is_depth_copy, isIntensity, scaleByHalf,
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srcRect);
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memory_stride, is_depth_copy, src_rect, scale_by_half);
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}
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TextureCache::TextureCache()
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