VideoBackends: Support updated texture encoding shader generators

This commit is contained in:
Stenzek
2017-04-04 23:55:36 +10:00
parent 3847e226ab
commit e9850aa0f2
20 changed files with 194 additions and 279 deletions

View File

@ -59,9 +59,9 @@ public:
void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
bool is_intensity, bool scale_by_half) override;
void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half) override;
void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);