VideoBackends: Support updated texture encoding shader generators

This commit is contained in:
Stenzek
2017-04-04 23:55:36 +10:00
parent 3847e226ab
commit e9850aa0f2
20 changed files with 194 additions and 279 deletions

View File

@ -35,10 +35,10 @@ public:
// Uses an encoding shader to copy src_texture to dest_ptr.
// NOTE: Executes the current command buffer.
void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
bool is_depth_copy, bool is_intensity, int scale_by_half,
const EFBRectangle& source);
void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, const EFBCopyFormat& format,
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half);
// Encodes texture to guest memory in XFB (YUYV) format.
void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
@ -55,7 +55,6 @@ public:
TlutFormat palette_format);
private:
static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64;
static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
static const u32 ENCODING_TEXTURE_HEIGHT = 1024;
static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM;
@ -70,7 +69,9 @@ private:
bool CompilePaletteConversionShaders();
bool CompileEncodingShaders();
VkShaderModule CompileEncodingShader(const EFBCopyFormat& format);
VkShaderModule GetEncodingShader(const EFBCopyFormat& format);
bool CreateEncodingRenderPass();
bool CreateEncodingTexture();
bool CreateEncodingDownloadTexture();
@ -102,7 +103,7 @@ private:
std::array<VkShaderModule, NUM_PALETTE_CONVERSION_SHADERS> m_palette_conversion_shaders = {};
// Texture encoding - RGBA8->GX format in memory
std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_encoding_shaders = {};
std::map<EFBCopyFormat, VkShaderModule> m_encoding_shaders;
VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;
std::unique_ptr<Texture2D> m_encoding_render_texture;
VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE;