diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp index e6f0cdfe38..00446ca8c9 100644 --- a/Source/Core/Core/Src/Core.cpp +++ b/Source/Core/Core/Src/Core.cpp @@ -539,9 +539,9 @@ static inline std::string GenerateScreenshotName() //append gameId, tempname only contains the folder here. tempname += gameId; - name = StringFromFormat("%s-%d.png", tempname.c_str(), index); + name = StringFromFormat("%s-%d.bmp", tempname.c_str(), index); while(File::Exists(name.c_str())) - name = StringFromFormat("%s-%d.png", tempname.c_str(), ++index); + name = StringFromFormat("%s-%d.bmp", tempname.c_str(), ++index); return name; } diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index d49633609c..c6db5582bb 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -88,7 +88,7 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; } -u64 TexDecoder_GetTlutHash(const u8* src, int len) +/*u64 TexDecoder_GetTlutHash(const u8* src, int len) { //char str[40000], st[20]; str[0]='\0';for (int i=0;ileft = XOffset; rc->top = flip ? (int)(YOffset + iHeight) : YOffset; diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp index fb1ababed1..dd26739cbb 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp @@ -17,7 +17,6 @@ #include "D3DBase.h" #include "D3DTexture.h" -#include "Math.h" namespace D3D { @@ -121,7 +120,7 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int } break; case D3DFMT_DXT1: - memcpy(Lock.pBits,buffer,(size_t)(ceilf(((float)width)/4.0f) * ceilf(((float)height)/4.0f) * 8)); + memcpy(Lock.pBits,buffer,((width+3)/4)*((height+3)/4)*8); break; default: PanicAlert("D3D: Invalid texture format %i", fmt); @@ -240,7 +239,7 @@ void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int w } break; case D3DFMT_DXT1: - memcpy(Lock.pBits, buffer, (size_t)(ceilf(((float)width)/4.0f) * ceilf(((float)height)/4.0f) * 8)); + memcpy(Lock.pBits,buffer,((width+3)/4)*((height+3)/4)*8); break; } pTexture->UnlockRect(level); diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp index 440492615d..8b73e8923f 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp @@ -380,7 +380,6 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture, dev->SetVertexShader(Vshader); dev->SetPixelShader(PShader); D3D::SetTexture(0, texture); - dev->SetVertexDeclaration(NULL); dev->SetFVF(D3DFVF_XYZW | D3DFVF_TEX2); dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex)); RestoreShaders(); @@ -415,7 +414,6 @@ void drawFSAATexQuad(IDirect3DTexture9 *texture, dev->SetPixelShader(PShader); D3D::SetTexture(0, texture); D3D::SetTexture(1, Depthtexture); - dev->SetVertexDeclaration(NULL); dev->SetFVF(D3DFVF_XYZW | D3DFVF_TEX3); dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex)); RestoreShaders(); @@ -431,8 +429,6 @@ void drawClearQuad(u32 Color,float z,IDirect3DPixelShader9 *PShader,IDirect3DVer }; dev->SetVertexShader(Vshader); dev->SetPixelShader(PShader); - D3D::SetTexture(0, 0); - dev->SetVertexDeclaration(NULL); dev->SetFVF(D3DFVF_XYZW | D3DFVF_DIFFUSE); dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex)); RestoreShaders(); diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp index 46e5450141..1aca76d7c8 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp @@ -590,7 +590,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc) if(s_bScreenshot) { s_criticalScreenshot.Enter(); - D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_JPG, D3D::GetBackBufferSurface(), NULL, &destinationrect); + D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_BMP, D3D::GetBackBufferSurface(), NULL, &destinationrect); s_bScreenshot = false; s_criticalScreenshot.Leave(); } diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 58168a19dd..e0de796645 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -1301,7 +1301,7 @@ THREAD_RETURN TakeScreenshot(void *pArgs) // Save the screenshot and finally kill the wxImage object // This is really expensive when saving to PNG, but not at all when using BMP - threadStruct->img->SaveFile(wxString::FromAscii(threadStruct->filename.c_str()), wxBITMAP_TYPE_PNG); + threadStruct->img->SaveFile(wxString::FromAscii(threadStruct->filename.c_str()), wxBITMAP_TYPE_BMP); threadStruct->img->Destroy(); // Show success messages