Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer

VideoBackends: add a way to load data into a specific level AND layer
This commit is contained in:
Scott Mansell
2023-02-01 00:03:59 +13:00
committed by GitHub
15 changed files with 43 additions and 42 deletions

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@ -23,7 +23,7 @@ public:
virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
size_t buffer_size, u32 layer = 0) = 0;
// Hints to the backend that we have finished rendering to this texture, and it will be used
// as a shader resource and sampled. For Vulkan, this transitions the image layout.