Merge pull request #4935 from Armada651/depth-range-fix

VideoBackends: Set the maximum range when the depth range is oversized.
This commit is contained in:
Markus Wick
2017-03-10 18:05:52 +01:00
committed by GitHub
21 changed files with 181 additions and 77 deletions

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@ -109,6 +109,7 @@
<ClInclude Include="GL\GLExtensions\gl_common.h" />
<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="GL\GLInterfaceBase.h" />

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@ -226,6 +226,9 @@
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLInterface\WGL.h">
<Filter>GL\GLInterface</Filter>
</ClInclude>

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@ -984,6 +984,11 @@ PFNDOLCOPYIMAGESUBDATAPROC dolCopyImageSubData;
// ARB_shader_storage_buffer_object
PFNDOLSHADERSTORAGEBLOCKBINDINGPROC dolShaderStorageBlockBinding;
// NV_depth_buffer_float
PFNDOLDEPTHRANGEDNVPROC dolDepthRangedNV;
PFNDOLCLEARDEPTHDNVPROC dolClearDepthdNV;
PFNDOLDEPTHBOUNDSDNVPROC dolDepthBoundsdNV;
// Creates a GLFunc object that requires a feature
#define GLFUNC_REQUIRES(x, y) \
{ \
@ -1838,6 +1843,11 @@ const GLFunc gl_function_array[] = {
// ARB_shader_storage_buffer_object
GLFUNC_REQUIRES(glShaderStorageBlockBinding, "ARB_shader_storage_buffer_object !VERSION_4_3"),
// NV_depth_buffer_float
GLFUNC_REQUIRES(glDepthRangedNV, "GL_NV_depth_buffer_float"),
GLFUNC_REQUIRES(glClearDepthdNV, "GL_NV_depth_buffer_float"),
GLFUNC_REQUIRES(glDepthBoundsdNV, "GL_NV_depth_buffer_float"),
};
namespace GLExtensions
@ -2060,26 +2070,21 @@ static void InitExtensionList()
// Quite a lot of these had their names changed when merged in to core
// Disable the ones that have
std::string gl300exts[] = {
"GL_ARB_map_buffer_range",
"GL_ARB_map_buffer_range", "GL_ARB_color_buffer_float", "GL_ARB_texture_float",
"GL_ARB_half_float_pixel", "GL_ARB_framebuffer_object", "GL_ARB_texture_float",
"GL_ARB_vertex_array_object", "GL_NV_depth_buffer_float",
//"GL_EXT_texture_integer",
//"GL_EXT_gpu_shader4",
//"GL_APPLE_flush_buffer_range",
"GL_ARB_color_buffer_float",
//"GL_NV_depth_buffer_float",
"GL_ARB_texture_float",
//"GL_EXT_packed_float",
//"GL_EXT_texture_shared_exponent",
"GL_ARB_half_float_pixel",
//"GL_NV_half_float",
"GL_ARB_framebuffer_object",
//"GL_EXT_framebuffer_sRGB",
"GL_ARB_texture_float",
//"GL_EXT_texture_integer",
//"GL_EXT_draw_buffers2",
//"GL_EXT_texture_integer",
//"GL_EXT_texture_array",
//"GL_EXT_texture_compression_rgtc",
//"GL_EXT_transform_feedback",
"GL_ARB_vertex_array_object",
//"GL_NV_conditional_render",
"VERSION_3_0",
};

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@ -31,6 +31,7 @@
#include "Common/GL/GLExtensions/EXT_texture_filter_anisotropic.h"
#include "Common/GL/GLExtensions/HP_occlusion_test.h"
#include "Common/GL/GLExtensions/KHR_debug.h"
#include "Common/GL/GLExtensions/NV_depth_buffer_float.h"
#include "Common/GL/GLExtensions/NV_occlusion_query_samples.h"
#include "Common/GL/GLExtensions/NV_primitive_restart.h"
#include "Common/GL/GLExtensions/gl_1_1.h"

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@ -0,0 +1,41 @@
/*
** Copyright (c) 2013-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include "Common/GL/GLExtensions/gl_common.h"
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
typedef void(APIENTRYP PFNDOLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
typedef void(APIENTRYP PFNDOLCLEARDEPTHDNVPROC)(GLdouble depth);
typedef void(APIENTRYP PFNDOLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
extern PFNDOLDEPTHRANGEDNVPROC dolDepthRangedNV;
extern PFNDOLCLEARDEPTHDNVPROC dolClearDepthdNV;
extern PFNDOLDEPTHBOUNDSDNVPROC dolDepthBoundsdNV;
#define glDepthRangedNV dolDepthRangedNV
#define glClearDepthdNV dolClearDepthdNV
#define glDepthBoundsdNV dolDepthBoundsdNV