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Vulkan: Remove unused UpdateUtilityUniformBuffer function
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@ -7,7 +7,6 @@
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <tuple>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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@ -112,8 +111,6 @@ private:
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bool CompileShaders();
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void DestroyShaders();
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std::tuple<VkBuffer, u32> UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size);
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VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
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VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
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