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SymbolDB: Normalize variable names
Normalizes variable naming so that it adheres to our coding style While we're at it do minor cleanup relating to modified lines
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@ -17,9 +17,9 @@
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struct SCall
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{
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SCall(u32 a, u32 b) : function(a), callAddress(b) {}
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SCall(u32 a, u32 b) : function(a), call_address(b) {}
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u32 function;
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u32 callAddress;
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u32 call_address;
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};
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struct Symbol
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@ -40,7 +40,7 @@ struct Symbol
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u32 address = 0;
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u32 flags = 0;
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u32 size = 0;
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int numCalls = 0;
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int num_calls = 0;
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Type type = Type::Function;
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int index = 0; // only used for coloring the disasm view
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bool analyzed = false;
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@ -62,15 +62,10 @@ public:
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typedef std::map<u32, Symbol> XFuncMap;
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typedef std::map<u32, std::set<Symbol*>> XFuncPtrMap;
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protected:
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XFuncMap functions;
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XFuncPtrMap checksumToFunction;
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public:
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SymbolDB() {}
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virtual ~SymbolDB() {}
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virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; }
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virtual Symbol* AddFunction(u32 startAddr) { return nullptr; }
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virtual Symbol* AddFunction(u32 start_addr) { return nullptr; }
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void AddCompleteSymbol(const Symbol& symbol);
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Symbol* GetSymbolFromName(const std::string& name);
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@ -78,9 +73,13 @@ public:
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Symbol* GetSymbolFromHash(u32 hash);
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std::vector<Symbol*> GetSymbolsFromHash(u32 hash);
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const XFuncMap& Symbols() const { return functions; }
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XFuncMap& AccessSymbols() { return functions; }
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const XFuncMap& Symbols() const { return m_functions; }
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XFuncMap& AccessSymbols() { return m_functions; }
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void Clear(const char* prefix = "");
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void List();
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void Index();
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protected:
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XFuncMap m_functions;
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XFuncPtrMap m_checksum_to_function;
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};
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