SymbolDB: Normalize variable names

Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
This commit is contained in:
Lioncash
2018-05-27 17:15:20 -04:00
parent 512c6fee51
commit e9b9797a86
6 changed files with 65 additions and 69 deletions

View File

@ -17,9 +17,9 @@
struct SCall
{
SCall(u32 a, u32 b) : function(a), callAddress(b) {}
SCall(u32 a, u32 b) : function(a), call_address(b) {}
u32 function;
u32 callAddress;
u32 call_address;
};
struct Symbol
@ -40,7 +40,7 @@ struct Symbol
u32 address = 0;
u32 flags = 0;
u32 size = 0;
int numCalls = 0;
int num_calls = 0;
Type type = Type::Function;
int index = 0; // only used for coloring the disasm view
bool analyzed = false;
@ -62,15 +62,10 @@ public:
typedef std::map<u32, Symbol> XFuncMap;
typedef std::map<u32, std::set<Symbol*>> XFuncPtrMap;
protected:
XFuncMap functions;
XFuncPtrMap checksumToFunction;
public:
SymbolDB() {}
virtual ~SymbolDB() {}
virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; }
virtual Symbol* AddFunction(u32 startAddr) { return nullptr; }
virtual Symbol* AddFunction(u32 start_addr) { return nullptr; }
void AddCompleteSymbol(const Symbol& symbol);
Symbol* GetSymbolFromName(const std::string& name);
@ -78,9 +73,13 @@ public:
Symbol* GetSymbolFromHash(u32 hash);
std::vector<Symbol*> GetSymbolsFromHash(u32 hash);
const XFuncMap& Symbols() const { return functions; }
XFuncMap& AccessSymbols() { return functions; }
const XFuncMap& Symbols() const { return m_functions; }
XFuncMap& AccessSymbols() { return m_functions; }
void Clear(const char* prefix = "");
void List();
void Index();
protected:
XFuncMap m_functions;
XFuncPtrMap m_checksum_to_function;
};