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VideoCommon: Fixed the crash when the code cache of DLCache is full.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6299 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -40,6 +40,7 @@
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#include "VideoConfig.h"
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#define DL_CODE_CACHE_SIZE (1024*1024*16)
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#define DL_CODE_CLEAR_THRESHOLD (256 * 1024)
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extern int frameCount;
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using namespace Gen;
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@ -605,6 +606,11 @@ void ProgressiveCleanup()
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}
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}
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static size_t GetSpaceLeft()
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{
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return DL_CODE_CACHE_SIZE - (emitter.GetCodePtr() - dlcode_cache);
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}
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} // namespace
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// NOTE - outside the namespace on purpose.
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@ -614,6 +620,12 @@ bool HandleDisplayList(u32 address, u32 size)
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if(!g_ActiveConfig.bDlistCachingEnable)
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return false;
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if(size == 0) return false;
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// Is this thread safe?
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if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD) {
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DLCache::Clear();
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}
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u64 dl_id = DLCache::CreateMapId(address, size);
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DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
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