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Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
This commit is contained in:
@ -33,13 +33,14 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
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if (!m_game_id.empty())
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{
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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// will always be stored in GS/${GAMEID}.ini
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
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const Common::IniFile game_ini_default =
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SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
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m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
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}
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@ -185,7 +186,7 @@ void ARCodeWidget::SaveCodes()
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const auto ini_path =
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std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
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ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
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game_ini_local.Save(ini_path);
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@ -63,6 +63,6 @@ private:
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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IniFile m_gameini_local;
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IniFile m_gameini_default;
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Common::IniFile m_gameini_local;
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Common::IniFile m_gameini_default;
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};
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@ -40,13 +40,14 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
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if (!m_game_id.empty())
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{
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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// will always be stored in GS/${GAMEID}.ini
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
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const Common::IniFile game_ini_default =
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SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
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m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
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}
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@ -245,7 +246,7 @@ void GeckoCodeWidget::SaveCodes()
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const auto ini_path =
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std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
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Gecko::SaveCodes(game_ini_local, m_gecko_codes);
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game_ini_local.Save(ini_path);
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@ -299,7 +299,7 @@ void MappingWindow::OnLoadProfilePressed()
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const QString profile_path = m_profiles_combo->currentData().toString();
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IniFile ini;
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Common::IniFile ini;
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ini.Load(profile_path.toStdString());
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m_controller->LoadConfig(ini.GetOrCreateSection("Profile"));
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@ -322,7 +322,7 @@ void MappingWindow::OnSaveProfilePressed()
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File::CreateFullPath(profile_path);
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IniFile ini;
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Common::IniFile ini;
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m_controller->SaveConfig(ini.GetOrCreateSection("Profile"));
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ini.Save(profile_path);
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@ -542,7 +542,7 @@ void MappingWindow::OnDefaultFieldsPressed()
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void MappingWindow::OnClearFieldsPressed()
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{
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// Loading an empty inifile section clears everything.
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IniFile::Section sec;
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Common::IniFile::Section sec;
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// Keep the currently selected device.
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const auto default_device = m_controller->GetDefaultDevice();
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@ -21,10 +21,11 @@
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PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
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: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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Common::IniFile game_ini_default =
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SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
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@ -128,7 +129,7 @@ void PatchesWidget::SavePatches()
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{
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const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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IniFile game_ini_local;
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Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
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PatchEngine::SavePatchSection(&game_ini_local, m_patches);
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game_ini_local.Save(ini_path);
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@ -337,7 +337,7 @@ void BreakpointWidget::OnEditBreakpoint(u32 address, bool is_instruction_bp)
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void BreakpointWidget::OnLoad()
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{
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IniFile ini;
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Common::IniFile ini;
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false))
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{
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@ -367,7 +367,7 @@ void BreakpointWidget::OnLoad()
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void BreakpointWidget::OnSave()
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{
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IniFile ini;
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false);
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ini.SetLines("BreakPoints", m_system.GetPowerPC().GetBreakPoints().GetStrings());
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@ -289,7 +289,7 @@ void WatchWidget::OnNewWatch()
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void WatchWidget::OnLoad()
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{
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IniFile ini;
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Common::IniFile ini;
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std::vector<std::string> watches;
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@ -317,7 +317,7 @@ void WatchWidget::OnLoad()
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void WatchWidget::OnSave()
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{
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IniFile ini;
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false);
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ini.SetLines("Watches", m_system.GetPowerPC().GetDebugInterface().SaveWatchesToStrings());
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@ -353,7 +353,7 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(
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}
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else
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{
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IniFile ini;
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
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const std::string section_name = "Wiimote" + std::to_string(num + 1);
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