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https://github.com/dolphin-emu/dolphin.git
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cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -357,8 +357,8 @@ void BPWritten(const BPCmd& bp)
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// Bounding Box Control
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// -------------------------
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2: {
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case BPMEM_CLEARBBOX2:
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{
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#ifdef BBOX_SUPPORT
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// which is which? these are GUESSES!
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if (bp.address == BPMEM_CLEARBBOX1) {
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@ -381,8 +381,8 @@ void BPWritten(const BPCmd& bp)
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// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
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}
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#endif
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}
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break;
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}
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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@ -583,7 +583,7 @@ void BPWritten(const BPCmd& bp)
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default:
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WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
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break;
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}
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}
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}
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// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
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