cleanup + some eolz

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2010-07-06 13:14:51 +00:00
parent 5133793c6c
commit e9e12ff100
19 changed files with 1117 additions and 1141 deletions

View File

@ -357,8 +357,8 @@ void BPWritten(const BPCmd& bp)
// Bounding Box Control
// -------------------------
case BPMEM_CLEARBBOX1:
case BPMEM_CLEARBBOX2: {
case BPMEM_CLEARBBOX2:
{
#ifdef BBOX_SUPPORT
// which is which? these are GUESSES!
if (bp.address == BPMEM_CLEARBBOX1) {
@ -381,8 +381,8 @@ void BPWritten(const BPCmd& bp)
// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
}
#endif
}
break;
}
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
@ -583,7 +583,7 @@ void BPWritten(const BPCmd& bp)
default:
WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
break;
}
}
}
// FIXME: Hangs load-state, but should fix graphic-heavy games state loading