mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -182,7 +182,7 @@ static const D3DBLEND d3dLogicOpDestFactors[16] =
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D3DBLEND_ONE
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};
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static const D3DCULL d3dCullModes[4] =
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static const D3DCULL d3dCullModes[4] =
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{
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D3DCULL_NONE,
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D3DCULL_CCW,
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@ -190,7 +190,7 @@ static const D3DCULL d3dCullModes[4] =
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D3DCULL_CCW
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};
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static const D3DCMPFUNC d3dCmpFuncs[8] =
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static const D3DCMPFUNC d3dCmpFuncs[8] =
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{
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D3DCMP_NEVER,
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D3DCMP_LESS,
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@ -202,7 +202,7 @@ static const D3DCMPFUNC d3dCmpFuncs[8] =
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D3DCMP_ALWAYS
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};
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static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
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static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
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{
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D3DTEXF_NONE,
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D3DTEXF_POINT,
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@ -231,7 +231,6 @@ void SetupDeviceObjects()
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// To avoid shader compilation stutters, read back all shaders from cache.
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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// Texture cache will recreate themselves over time.
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}
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@ -272,7 +271,7 @@ bool Renderer::Init()
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if (fullScreenRes == D3D::GetAdapter(g_ActiveConfig.iAdapter).resolutions.size())
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fullScreenRes = 0;
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D3D::Create(g_ActiveConfig.iAdapter, EmuWindow::GetWnd(),
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D3D::Create(g_ActiveConfig.iAdapter, EmuWindow::GetWnd(),
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fullScreenRes, backbuffer_ms_mode, false);
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IS_AMD = D3D::IsATIDevice();
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@ -297,14 +296,14 @@ bool Renderer::Init()
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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float SupersampleCoeficient = s_LastAA + 1;
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float SupersampleCoeficient = s_LastAA + 1;
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switch(s_LastEFBScale)
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{
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case 0:
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case 0:
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EFBxScale = xScale;
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EFByScale = yScale;
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break;
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case 1:
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case 1:
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EFBxScale = ceilf(xScale);
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EFByScale = ceilf(yScale);
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break;
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@ -443,7 +442,7 @@ void Renderer::DrawDebugText()
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T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
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T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
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T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
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T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
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T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
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// The latest changed setting in yellow
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T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
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@ -516,7 +515,7 @@ void CheckForResize()
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int width = rcParentWindow.right - rcParentWindow.left;
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int height = rcParentWindow.bottom - rcParentWindow.top;
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if (width != s_backbuffer_width || height != s_backbuffer_height)
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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}
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RECT rcWindow;
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GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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@ -529,7 +528,7 @@ void CheckForResize()
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{
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TeardownDeviceObjects();
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D3D::Reset();
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D3D::Reset();
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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WindowResized = true;
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@ -540,7 +539,7 @@ void CheckForResize()
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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{
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if(!fbWidth || !fbHeight)
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if (!fbWidth || !fbHeight)
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return;
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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@ -596,7 +595,7 @@ bool Renderer::SetScissorRect()
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rc.left = (int)(rc.left * EFBxScale) + Xstride;
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rc.top = (int)(rc.top * EFByScale) + Ystride;
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rc.right = (int)(rc.right * EFBxScale) + Xstride;
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rc.bottom = (int)(rc.bottom * EFByScale) + Ystride;
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rc.bottom = (int)(rc.bottom * EFByScale) + Ystride;
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if (rc.right != rc.left && rc.bottom != rc.top)
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{
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@ -611,7 +610,6 @@ bool Renderer::SetScissorRect()
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rc.right = Xstride + s_target_width;
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rc.bottom = Ystride + s_target_height;
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D3D::dev->SetScissorRect(&rc);
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return false;
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}
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return false;
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}
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@ -619,9 +617,9 @@ bool Renderer::SetScissorRect()
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void Renderer::SetColorMask()
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{
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DWORD color_mask = 0;
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if (bpmem.blendmode.alphaupdate)
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if (bpmem.blendmode.alphaupdate)
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color_mask = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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if (bpmem.blendmode.colorupdate)
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color_mask |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
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}
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@ -631,16 +629,16 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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if (!g_ActiveConfig.bEFBAccessEnable)
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return 0;
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//Get the working buffer
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// Get the working buffer
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LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
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FBManager.GetEFBDepthRTSurface() : FBManager.GetEFBColorRTSurface();
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//get the temporal buffer to move 1pixel data
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// Get the temporal buffer to move 1pixel data
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LPDIRECT3DSURFACE9 RBuffer = (type == PEEK_Z || type == POKE_Z) ?
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FBManager.GetEFBDepthReadSurface() : FBManager.GetEFBColorReadSurface();
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//get the memory buffer that can be locked
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// Get the memory buffer that can be locked
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LPDIRECT3DSURFACE9 pOffScreenBuffer = (type == PEEK_Z || type == POKE_Z) ?
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FBManager.GetEFBDepthOffScreenRTSurface() : FBManager.GetEFBColorOffScreenRTSurface();
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//get the buffer format
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// Get the buffer format
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D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
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FBManager.GetEFBDepthRTSurfaceFormat() : FBManager.GetEFBColorRTSurfaceFormat();
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D3DFORMAT ReadBufferFormat = (type == PEEK_Z || type == POKE_Z) ?
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@ -651,7 +649,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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D3DLOCKED_RECT drect;
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//Buffer not found alert
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// Buffer not found alert
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if (!pBuffer) {
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PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
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return 0;
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@ -689,8 +687,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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RectToLock.bottom--;
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if ((RectToLock.right - RectToLock.left) > 4)
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RectToLock.left++;
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ResetAPIState(); // reset any game specific settings
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hr =D3D::dev->SetDepthStencilSurface(NULL);
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ResetAPIState(); // Reset any game specific settings
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hr = D3D::dev->SetDepthStencilSurface(NULL);
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hr = D3D::dev->SetRenderTarget(0, RBuffer);
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if (FAILED(hr))
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{
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@ -711,22 +709,22 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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PanicAlert("unable to set pixel viewport");
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return 0;
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}
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float colmat[16]= {0.0f};
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float colmat[16] = {0.0f};
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float fConstAdd[4] = {0.0f};
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
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EFBRectangle source_rect;
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LPDIRECT3DTEXTURE9 read_texture = FBManager.GetEFBDepthTexture(source_rect);
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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D3D::drawShadedTexQuad(
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read_texture,
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read_texture,
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&RectToLock,
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Renderer::GetFullTargetWidth() ,
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Renderer::GetFullTargetHeight(),
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4,4,
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(BufferFormat == FOURCC_RAWZ)?PixelShaderCache::GetColorMatrixProgram(0):PixelShaderCache::GetDepthMatrixProgram(0),
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Renderer::GetFullTargetWidth(),
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Renderer::GetFullTargetHeight(),
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4, 4,
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(BufferFormat == FOURCC_RAWZ) ? PixelShaderCache::GetColorMatrixProgram(0) : PixelShaderCache::GetDepthMatrixProgram(0),
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VertexShaderCache::GetSimpleVertexShader(0));
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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@ -738,11 +736,10 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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RectToLock.left = 0;
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RectToLock.right = 4;
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RectToLock.top = 0;
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}
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else
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{
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hr = D3D::dev->StretchRect(pBuffer,&RectToLock,RBuffer,NULL, D3DTEXF_NONE);
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hr = D3D::dev->StretchRect(pBuffer, &RectToLock, RBuffer, NULL, D3DTEXF_NONE);
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//change the rect to lock the entire one pixel buffer
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RectToLock.bottom = 1;
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RectToLock.left = 0;
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@ -754,36 +751,34 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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PanicAlert("Unable to stretch data to buffer");
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return 0;
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}
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//retriebe the pixel data to the local memory buffer
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D3D::dev->GetRenderTargetData(RBuffer,pOffScreenBuffer);
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// Retrieve the pixel data to the local memory buffer
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D3D::dev->GetRenderTargetData(RBuffer, pOffScreenBuffer);
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if (FAILED(hr))
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{
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PanicAlert("Unable to copy data to mem buffer");
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return 0;
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}
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//the surface is good.. lock it
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// The surface is good.. lock it
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if ((hr = pOffScreenBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
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{
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PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
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hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
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PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" : hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
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return 0;
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}
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switch(type) {
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switch (type) {
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case PEEK_Z:
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{
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switch (ReadBufferFormat)
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{
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case D3DFMT_R32F:
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val = ((float *)drect.pBits)[6];
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val = ((float*)drect.pBits)[6];
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break;
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default:
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float ffrac = 1.0f/255.0f;
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z = ((u32 *)drect.pBits)[6];
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z = ((u32*)drect.pBits)[6];
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val = ((float)((z>>16) & 0xFF)) * ffrac;
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ffrac*= 1 / 255.0f;
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val += ((float)((z>>8) & 0xFF)) * ffrac;
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@ -805,16 +800,14 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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break;
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case POKE_COLOR:
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// TODO: Get that ARGB value to poke from somewhere
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//((float *)drect.pBits)[0] = val;
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//((float*)drect.pBits)[0] = val;
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PanicAlert("Poke color EFB not implemented");
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break;
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}
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pOffScreenBuffer->UnlockRect();
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pOffScreenBuffer->UnlockRect();
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// TODO: in RE0 this value is often off by one, which causes lighting to disappear
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return z;
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}
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// Called from VertexShaderManager
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@ -854,32 +847,32 @@ void UpdateViewport()
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Height *= -1;
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}
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bool sizeChanged = false;
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if(X < 0)
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if (X < 0)
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{
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s_Fulltarget_width -= 2 * X;
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X = 0;
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sizeChanged=true;
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}
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if(Y < 0)
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if (Y < 0)
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{
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s_Fulltarget_height -= 2 * Y;
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Y = 0;
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sizeChanged=true;
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sizeChanged = true;
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}
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if(!IS_AMD)
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if (!IS_AMD)
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{
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if(X + Width > s_Fulltarget_width)
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{
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s_Fulltarget_width += (X + Width - s_Fulltarget_width) * 2;
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sizeChanged=true;
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sizeChanged = true;
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}
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if(Y + Height > s_Fulltarget_height)
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{
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s_Fulltarget_height += (Y + Height - s_Fulltarget_height) * 2;
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sizeChanged=true;
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sizeChanged = true;
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}
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}
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if(sizeChanged)
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if (sizeChanged)
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{
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
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@ -887,42 +880,42 @@ void UpdateViewport()
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FBManager.Create();
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D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
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}
|
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}
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vp.X = X;
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vp.Y = Y;
|
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vp.Width = Width;
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vp.Height = Height;
|
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|
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//some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
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vp.MinZ = 0.0f;//(xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
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vp.MaxZ =1.0f;// xfregs.rawViewport[5] / 16777216.0f;
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// Some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
|
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vp.MinZ = 0.0f; // (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
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vp.MaxZ =1.0f; // xfregs.rawViewport[5] / 16777216.0f;
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D3D::dev->SetViewport(&vp);
|
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}
|
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|
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
{
|
||||
// Update the view port for clearing the picture
|
||||
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = targetRc.left;
|
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vp.Y = targetRc.top;
|
||||
vp.Y = targetRc.top;
|
||||
vp.Width = targetRc.GetWidth();
|
||||
vp.Height = targetRc.GetHeight();
|
||||
vp.MinZ = 0.0;
|
||||
vp.MaxZ = 1.0;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
D3D::dev->SetViewport(&vp);
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
RECT sirc;
|
||||
sirc.left = targetRc.left;
|
||||
sirc.top = targetRc.top;
|
||||
sirc.right = targetRc.right;
|
||||
sirc.bottom = targetRc.bottom;
|
||||
D3D::dev->SetScissorRect(&sirc);
|
||||
RECT sicr;
|
||||
sicr.left = targetRc.left;
|
||||
sicr.top = targetRc.top;
|
||||
sicr.right = targetRc.right;
|
||||
sicr.bottom = targetRc.bottom;
|
||||
D3D::dev->SetScissorRect(&sicr);
|
||||
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
if (zEnable)
|
||||
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
||||
D3D::drawClearQuad(color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetClearVertexShader());
|
||||
D3D::drawClearQuad(color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
if (zEnable)
|
||||
D3D::RefreshRenderState(D3DRS_ZFUNC);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
@ -931,27 +924,27 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
||||
}
|
||||
|
||||
void Renderer::SetBlendMode(bool forceUpdate)
|
||||
{
|
||||
{
|
||||
if (bpmem.blendmode.logicopenable)
|
||||
return;
|
||||
|
||||
if (bpmem.blendmode.subtract && bpmem.blendmode.blendenable)
|
||||
if (bpmem.blendmode.subtract && bpmem.blendmode.blendenable)
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_REVSUBTRACT);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[1]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[1]);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)));
|
||||
if (bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)))
|
||||
if (bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)))
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[bpmem.blendmode.srcfactor]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[bpmem.blendmode.dstfactor]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -972,9 +965,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer::ResetAPIState();
|
||||
// Set the backbuffer as the rendering target
|
||||
@ -991,7 +984,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
D3D::dev->Clear(0,NULL, D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
|
||||
int X = dst_rect.left;
|
||||
int Y = dst_rect.top;
|
||||
@ -1078,7 +1071,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
D3D::drawShadedTexQuad(read_texture,targetRc.AsRECT(),Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),Width,Height,PixelShaderCache::GetColorCopyProgram(g_Config.iMultisampleMode),VertexShaderCache::GetSimpleVertexShader(g_Config.iMultisampleMode));
|
||||
}
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
vp.Width = s_backbuffer_width;
|
||||
@ -1104,68 +1097,67 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
s_bScreenshot = false;
|
||||
s_criticalScreenshot.Leave();
|
||||
}
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
if (!s_LastFrameDumped)
|
||||
D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(), ScreenShootMEMSurface);
|
||||
if (!s_LastFrameDumped)
|
||||
{
|
||||
s_recordWidth = s_backbuffer_width;
|
||||
s_recordHeight = s_backbuffer_height;
|
||||
s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_AVIDumping)
|
||||
if (!s_AVIDumping)
|
||||
{
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
char msg [255];
|
||||
sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", File::GetUserPath(D_DUMPFRAMES_IDX), s_recordWidth, s_recordHeight);
|
||||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (s_AVIDumping)
|
||||
if (s_AVIDumping)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, NULL, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, NULL, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
{
|
||||
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
char* data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(data);
|
||||
free(data);
|
||||
ScreenShootMEMSurface->UnlockRect();
|
||||
}
|
||||
}
|
||||
s_LastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_LastFrameDumped && s_AVIDumping)
|
||||
if (s_LastFrameDumped && s_AVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_AVIDumping = false;
|
||||
}
|
||||
s_LastFrameDumped = false;
|
||||
}
|
||||
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{
|
||||
char fps[20];
|
||||
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,fps,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps, false);
|
||||
}
|
||||
Renderer::DrawDebugText();
|
||||
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
{
|
||||
Statistics::ToString(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
|
||||
}
|
||||
else if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
Statistics::ToStringProj(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
|
||||
}
|
||||
|
||||
|
||||
@ -1177,28 +1169,27 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// Make any new configuration settings active.
|
||||
UpdateActiveConfig();
|
||||
UpdateActiveConfig();
|
||||
WindowResized = false;
|
||||
CheckForResize();
|
||||
|
||||
bool xfbchanged = false;
|
||||
|
||||
if(s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if(s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if(s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
|
||||
if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
}
|
||||
|
||||
u32 newAA = g_ActiveConfig.iMultisampleMode;
|
||||
u32 newEFBScale = g_ActiveConfig.iEFBScale;
|
||||
if(newAA != s_LastAA || newEFBScale != s_LastEFBScale || xfbchanged || WindowResized)
|
||||
{
|
||||
if (newAA != s_LastAA || newEFBScale != s_LastEFBScale || xfbchanged || WindowResized)
|
||||
{
|
||||
s_LastAA = newAA;
|
||||
s_LastEFBScale = newEFBScale;
|
||||
|
||||
@ -1217,11 +1208,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
float SupersampleCoeficient = s_LastAA + 1;
|
||||
switch(s_LastEFBScale)
|
||||
{
|
||||
case 0:
|
||||
case 0:
|
||||
EFBxScale = xScale;
|
||||
EFByScale = yScale;
|
||||
break;
|
||||
case 1:
|
||||
case 1:
|
||||
EFBxScale = ceilf(xScale);
|
||||
EFByScale = ceilf(yScale);
|
||||
break;
|
||||
@ -1237,7 +1228,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
s_target_height = EFB_HEIGHT * EFByScale;
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
if(WindowResized)
|
||||
if (WindowResized)
|
||||
{
|
||||
SetupDeviceObjects();
|
||||
}
|
||||
@ -1248,7 +1239,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
}
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
@ -1256,9 +1246,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
// -------------
|
||||
static int fpscount = 1;
|
||||
static unsigned long lasttime;
|
||||
if(XFBWrited)
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
if (Common::Timer::GetTimeMs() - lasttime > 1000)
|
||||
if (Common::Timer::GetTimeMs() - lasttime > 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount - 1;
|
||||
@ -1288,7 +1278,7 @@ void Renderer::ResetAPIState()
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||
}
|
||||
|
||||
@ -1298,8 +1288,10 @@ void Renderer::RestoreAPIState()
|
||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
UpdateViewport();
|
||||
SetScissorRect();
|
||||
if (bpmem.zmode.testenable) D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable) D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
if (bpmem.zmode.testenable)
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable)
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
SetColorMask();
|
||||
SetLogicOpMode();
|
||||
}
|
||||
@ -1326,7 +1318,7 @@ void Renderer::SetDepthMode()
|
||||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
|
||||
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogicOpop[bpmem.blendmode.logicmode]);
|
||||
@ -1341,7 +1333,7 @@ void Renderer::SetLogicOpMode()
|
||||
|
||||
void Renderer::SetDitherMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE, bpmem.blendmode.dither);
|
||||
}
|
||||
|
||||
void Renderer::SetLineWidth()
|
||||
@ -1354,7 +1346,7 @@ void Renderer::SetLineWidth()
|
||||
|
||||
void Renderer::SetSamplerState(int stage, int texindex)
|
||||
{
|
||||
const FourTexUnits &tex = bpmem.tex[texindex];
|
||||
const FourTexUnits &tex = bpmem.tex[texindex];
|
||||
const TexMode0 &tm0 = tex.texMode0[stage];
|
||||
const TexMode1 &tm1 = tex.texMode1[stage];
|
||||
|
||||
@ -1367,14 +1359,14 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
||||
{
|
||||
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = (tm0.min_filter == 8)?D3DTEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
|
||||
if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = D3DTEXF_NONE;
|
||||
mip = (tm0.min_filter == 8) ? D3DTEXF_NONE : d3dMipFilters[tm0.min_filter & 3];
|
||||
if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0))
|
||||
mip = D3DTEXF_NONE;
|
||||
}
|
||||
if (texindex)
|
||||
stage += 4;
|
||||
stage += 4;
|
||||
|
||||
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR &&
|
||||
g_ActiveConfig.iMaxAnisotropy > 1)
|
||||
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy > 1)
|
||||
{
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
@ -1386,8 +1378,8 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
||||
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//float SuperSampleCoeficient = (s_LastAA < 3)? s_LastAA + 1 : s_LastAA - 1;// uncoment this changes to conserve detail when incresing ssaa level
|
||||
float lodbias = (tm0.lod_bias / 32.0f);// + (s_LastAA)?(log(SuperSampleCoeficient) / log(2.0f)):0;
|
||||
D3D::SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,*(DWORD*)&lodbias);
|
||||
D3D::SetSamplerState(stage,D3DSAMP_MAXMIPLEVEL,tm1.min_lod>>4);
|
||||
D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
|
||||
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4);
|
||||
}
|
||||
|
||||
void Renderer::SetInterlacingMode()
|
||||
@ -1399,7 +1391,7 @@ void Renderer::SetInterlacingMode()
|
||||
void Renderer::SetScreenshot(const char *filename)
|
||||
{
|
||||
s_criticalScreenshot.Enter();
|
||||
strcpy_s(s_sScreenshotName,filename);
|
||||
strcpy_s(s_sScreenshotName, filename);
|
||||
s_bScreenshot = true;
|
||||
s_criticalScreenshot.Leave();
|
||||
}
|
||||
|
Reference in New Issue
Block a user