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VideoBackends: Enable depth clamping.
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@ -440,7 +440,7 @@ ID3D11RasterizerState* StateCache::Get(RasterizerState state)
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return it->second;
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D3D11_RASTERIZER_DESC rastdc = CD3D11_RASTERIZER_DESC(D3D11_FILL_SOLID, state.cull_mode, false, 0,
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0.f, 0, true, true, false, false);
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0.f, 0, false, true, false, false);
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ID3D11RasterizerState* res = nullptr;
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