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VideoBackends: Enable depth clamping.
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@ -578,14 +578,7 @@ void Renderer::SetViewport()
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Wd = (X + Wd <= GetTargetWidth()) ? Wd : (GetTargetWidth() - X);
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Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(
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X, Y, Wd, Ht,
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1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
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1.0f -
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MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange,
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0.0f, 16777216.0f),
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0.0f, 16777215.0f) /
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16777216.0f);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, D3D11_MIN_DEPTH, 16777215.0f / 16777216.0f);
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D3D::context->RSSetViewports(1, &vp);
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}
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