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VideoBackends: Enable depth clamping.
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@ -484,12 +484,8 @@ void Renderer::SetViewport()
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D3D12_VIEWPORT vp = {
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x, y, width, height,
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1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
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1.0f -
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MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange,
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0.0f, 16777216.0f),
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0.0f, 16777215.0f) /
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16777216.0f};
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D3D12_MIN_DEPTH,
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16777215.0f / 16777216.0f };
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D3D::current_command_list->RSSetViewports(1, &vp);
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}
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