Merge pull request #11326 from Sam-Belliveau/video-common-frame-pacing

VideoCommon: New FrameTime/VBlank Analyzer + Graph
This commit is contained in:
Pierre Bourdon 2022-12-24 02:35:30 +01:00 committed by GitHub
commit ea19909fd4
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 720 additions and 240 deletions

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@ -175,7 +175,10 @@ public enum BooleanSetting implements AbstractBooleanSetting
GFX_WIDESCREEN_HACK(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "wideScreenHack", false), GFX_WIDESCREEN_HACK(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "wideScreenHack", false),
GFX_CROP(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "Crop", false), GFX_CROP(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "Crop", false),
GFX_SHOW_FPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowFPS", false), GFX_SHOW_FPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowFPS", false),
GFX_SHOW_FTIMES(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowFTimes", false),
GFX_SHOW_VPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowVPS", false), GFX_SHOW_VPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowVPS", false),
GFX_SHOW_VTIMES(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowVTimes", false),
GFX_SHOW_GRAPHS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowGraphs", false),
GFX_SHOW_SPEED(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeed", false), GFX_SHOW_SPEED(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeed", false),
GFX_SHOW_SPEED_COLORS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeedColors", true), GFX_SHOW_SPEED_COLORS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeedColors", true),
GFX_OVERLAY_STATS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "OverlayStats", false), GFX_OVERLAY_STATS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "OverlayStats", false),

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@ -770,8 +770,14 @@ public final class SettingsFragmentPresenter
R.string.video_backend, 0, R.array.videoBackendEntries, R.array.videoBackendValues)); R.string.video_backend, 0, R.array.videoBackendEntries, R.array.videoBackendValues));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FPS, R.string.show_fps, sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FPS, R.string.show_fps,
R.string.show_fps_description)); R.string.show_fps_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FTIMES, R.string.show_ftimes,
R.string.show_ftimes_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VPS, R.string.show_vps, sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VPS, R.string.show_vps,
R.string.show_vps_description)); R.string.show_vps_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VTIMES, R.string.show_vtimes,
R.string.show_vtimes_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_GRAPHS, R.string.show_graphs,
R.string.show_graphs_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED, R.string.show_speed, sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED, R.string.show_speed,
R.string.show_speed_description)); R.string.show_speed_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED_COLORS, sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED_COLORS,

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@ -245,8 +245,14 @@
<string name="video_backend_description">Select the API used for graphics rendering.</string> <string name="video_backend_description">Select the API used for graphics rendering.</string>
<string name="show_fps">Show FPS</string> <string name="show_fps">Show FPS</string>
<string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string> <string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string>
<string name="show_ftimes">Show Frame Times</string>
<string name="show_ftimes_description">Shows the average time in ms between each distinct rendered frame alongside the standard deviation.</string>
<string name="show_vps">Show VPS</string> <string name="show_vps">Show VPS</string>
<string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string> <string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
<string name="show_vtimes">Show VBlank Times</string>
<string name="show_vtimes_description">Shows the average time in ms between each rendered frame alongside the standard deviation.</string>
<string name="show_graphs">Show Performance Graphs</string>
<string name="show_graphs_description">Shows frametime graph along with statistics as a representation of emulation performance.</string>
<string name="show_speed">Show % Speed</string> <string name="show_speed">Show % Speed</string>
<string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string> <string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string>
<string name="show_speed_colors">Show Speed Color</string> <string name="show_speed_colors">Show Speed Color</string>

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@ -14,6 +14,7 @@
#include "Common/Swap.h" #include "Common/Swap.h"
#include "Core/Config/MainSettings.h" #include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "VideoCommon/PerformanceMetrics.h"
static u32 DPL2QualityToFrameBlockSize(AudioCommon::DPL2Quality quality) static u32 DPL2QualityToFrameBlockSize(AudioCommon::DPL2Quality quality)
{ {
@ -160,6 +161,8 @@ unsigned int Mixer::Mix(short* samples, unsigned int num_samples)
memset(samples, 0, num_samples * 2 * sizeof(short)); memset(samples, 0, num_samples * 2 * sizeof(short));
// TODO: Determine how emulation speed will be used in audio
// const float emulation_speed = std::roundf(g_perf_metrics.GetSpeed()) / 100.f;
const float emulation_speed = m_config_emulation_speed; const float emulation_speed = m_config_emulation_speed;
const int timing_variance = m_config_timing_variance; const int timing_variance = m_config_timing_variance;
if (m_config_audio_stretch) if (m_config_audio_stretch)

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@ -48,9 +48,6 @@ public:
void StartLogDSPAudio(const std::string& filename); void StartLogDSPAudio(const std::string& filename);
void StopLogDSPAudio(); void StopLogDSPAudio();
float GetCurrentSpeed() const { return m_speed.load(); }
void UpdateSpeed(float val) { m_speed.store(val); }
// 54000000 doesn't work here as it doesn't evenly divide with 32000, but 108000000 does // 54000000 doesn't work here as it doesn't evenly divide with 32000, but 108000000 does
static constexpr u64 FIXED_SAMPLE_RATE_DIVIDEND = 54000000 * 2; static constexpr u64 FIXED_SAMPLE_RATE_DIVIDEND = 54000000 * 2;
@ -117,9 +114,6 @@ private:
bool m_log_dtk_audio = false; bool m_log_dtk_audio = false;
bool m_log_dsp_audio = false; bool m_log_dsp_audio = false;
// Current rate of emulation (1.0 = 100% speed)
std::atomic<float> m_speed{0.0f};
float m_config_emulation_speed; float m_config_emulation_speed;
int m_config_timing_variance; int m_config_timing_variance;
bool m_config_audio_stretch; bool m_config_audio_stretch;

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@ -7,6 +7,7 @@
#pragma once #pragma once
#include <chrono>
#include <cstdint> #include <cstdint>
#ifdef _WIN32 #ifdef _WIN32
@ -26,3 +27,10 @@ using s8 = std::int8_t;
using s16 = std::int16_t; using s16 = std::int16_t;
using s32 = std::int32_t; using s32 = std::int32_t;
using s64 = std::int64_t; using s64 = std::int64_t;
using Clock = std::chrono::steady_clock;
using TimePoint = Clock::time_point;
using DT = Clock::duration;
using DT_us = std::chrono::duration<double, std::micro>;
using DT_ms = std::chrono::duration<double, std::milli>;
using DT_s = std::chrono::duration<double, std::ratio<1>>;

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@ -27,7 +27,10 @@ const Info<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{ const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128}; {System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
const Info<bool> GFX_SHOW_FPS{{System::GFX, "Settings", "ShowFPS"}, false}; const Info<bool> GFX_SHOW_FPS{{System::GFX, "Settings", "ShowFPS"}, false};
const Info<bool> GFX_SHOW_FTIMES{{System::GFX, "Settings", "ShowFTimes"}, false};
const Info<bool> GFX_SHOW_VPS{{System::GFX, "Settings", "ShowVPS"}, false}; const Info<bool> GFX_SHOW_VPS{{System::GFX, "Settings", "ShowVPS"}, false};
const Info<bool> GFX_SHOW_VTIMES{{System::GFX, "Settings", "ShowVTimes"}, false};
const Info<bool> GFX_SHOW_GRAPHS{{System::GFX, "Settings", "ShowGraphs"}, false};
const Info<bool> GFX_SHOW_SPEED{{System::GFX, "Settings", "ShowSpeed"}, false}; const Info<bool> GFX_SHOW_SPEED{{System::GFX, "Settings", "ShowSpeed"}, false};
const Info<bool> GFX_SHOW_SPEED_COLORS{{System::GFX, "Settings", "ShowSpeedColors"}, true}; const Info<bool> GFX_SHOW_SPEED_COLORS{{System::GFX, "Settings", "ShowSpeedColors"}, true};
const Info<int> GFX_PERF_SAMP_WINDOW{{System::GFX, "Settings", "PerfSampWindowMS"}, 1000}; const Info<int> GFX_PERF_SAMP_WINDOW{{System::GFX, "Settings", "PerfSampWindowMS"}, 1000};

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@ -30,7 +30,10 @@ extern const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO;
extern const Info<bool> GFX_CROP; extern const Info<bool> GFX_CROP;
extern const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES; extern const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
extern const Info<bool> GFX_SHOW_FPS; extern const Info<bool> GFX_SHOW_FPS;
extern const Info<bool> GFX_SHOW_FTIMES;
extern const Info<bool> GFX_SHOW_VPS; extern const Info<bool> GFX_SHOW_VPS;
extern const Info<bool> GFX_SHOW_VTIMES;
extern const Info<bool> GFX_SHOW_GRAPHS;
extern const Info<bool> GFX_SHOW_SPEED; extern const Info<bool> GFX_SHOW_SPEED;
extern const Info<bool> GFX_SHOW_SPEED_COLORS; extern const Info<bool> GFX_SHOW_SPEED_COLORS;
extern const Info<int> GFX_PERF_SAMP_WINDOW; extern const Info<int> GFX_PERF_SAMP_WINDOW;

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@ -86,6 +86,7 @@
#include "VideoCommon/Fifo.h" #include "VideoCommon/Fifo.h"
#include "VideoCommon/HiresTextures.h" #include "VideoCommon/HiresTextures.h"
#include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PerformanceMetrics.h"
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
@ -100,8 +101,6 @@ static bool s_wants_determinism;
// Declarations and definitions // Declarations and definitions
static Common::Timer s_timer; static Common::Timer s_timer;
static u64 s_timer_offset; static u64 s_timer_offset;
static std::atomic<u32> s_drawn_frame;
static std::atomic<u32> s_drawn_video;
static bool s_is_stopping = false; static bool s_is_stopping = false;
static bool s_hardware_initialized = false; static bool s_hardware_initialized = false;
@ -347,6 +346,9 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
// This needs to be delayed until after the video backend is ready. // This needs to be delayed until after the video backend is ready.
DolphinAnalytics::Instance().ReportGameStart(); DolphinAnalytics::Instance().ReportGameStart();
// Clear performance data collected from previous threads.
g_perf_metrics.Reset();
#ifdef ANDROID #ifdef ANDROID
// For some reason, calling the JNI function AttachCurrentThread from the CPU thread after a // For some reason, calling the JNI function AttachCurrentThread from the CPU thread after a
// certain point causes a crash if fastmem is enabled. Let's call it early to avoid that problem. // certain point causes a crash if fastmem is enabled. Let's call it early to avoid that problem.
@ -843,19 +845,15 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
// This should only be called from VI // This should only be called from VI
void VideoThrottle() void VideoThrottle()
{ {
g_perf_metrics.CountVBlank();
// Update info per second // Update info per second
u64 elapsed_ms = s_timer.ElapsedMs(); u64 elapsed_ms = s_timer.ElapsedMs();
if ((elapsed_ms >= 1000 && s_drawn_video.load() > 0) || s_frame_step) if ((elapsed_ms >= 500) || s_frame_step)
{ {
s_timer.Start(); s_timer.Start();
UpdateTitle();
UpdateTitle(elapsed_ms);
s_drawn_frame.store(0);
s_drawn_video.store(0);
} }
s_drawn_video++;
} }
// --- Callbacks for backends / engine --- // --- Callbacks for backends / engine ---
@ -864,9 +862,9 @@ void VideoThrottle()
// frame is presented to the host screen // frame is presented to the host screen
void Callback_FramePresented(double actual_emulation_speed) void Callback_FramePresented(double actual_emulation_speed)
{ {
s_last_actual_emulation_speed = actual_emulation_speed; g_perf_metrics.CountFrame();
s_drawn_frame++; s_last_actual_emulation_speed = actual_emulation_speed;
s_stop_frame_step.store(true); s_stop_frame_step.store(true);
} }
@ -891,15 +889,11 @@ void Callback_NewField()
} }
} }
void UpdateTitle(u64 elapsed_ms) void UpdateTitle()
{ {
if (elapsed_ms == 0) float FPS = g_perf_metrics.GetFPS();
elapsed_ms = 1; float VPS = g_perf_metrics.GetVPS();
float Speed = g_perf_metrics.GetSpeed();
float FPS = (float)(s_drawn_frame.load() * 1000.0 / elapsed_ms);
float VPS = (float)(s_drawn_video.load() * 1000.0 / elapsed_ms);
float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) /
(VideoInterface::GetTargetRefreshRate() * elapsed_ms));
// Settings are shown the same for both extended and summary info // Settings are shown the same for both extended and summary info
const std::string SSettings = fmt::format( const std::string SSettings = fmt::format(
@ -956,15 +950,6 @@ void UpdateTitle(u64 elapsed_ms)
message += " | " + title; message += " | " + title;
} }
// Update the audio timestretcher with the current speed
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
if (sound_stream)
{
Mixer* mixer = sound_stream->GetMixer();
mixer->UpdateSpeed((float)Speed / 100);
}
Host_UpdateTitle(message); Host_UpdateTitle(message);
} }

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@ -126,7 +126,7 @@ void OnFrameEnd();
void VideoThrottle(); void VideoThrottle();
void UpdateTitle(u64 elapsed_ms); void UpdateTitle();
// Run a function as the CPU thread. // Run a function as the CPU thread.
// //

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@ -637,7 +637,6 @@
<ClInclude Include="VideoCommon\DataReader.h" /> <ClInclude Include="VideoCommon\DataReader.h" />
<ClInclude Include="VideoCommon\DriverDetails.h" /> <ClInclude Include="VideoCommon\DriverDetails.h" />
<ClInclude Include="VideoCommon\Fifo.h" /> <ClInclude Include="VideoCommon\Fifo.h" />
<ClInclude Include="VideoCommon\FPSCounter.h" />
<ClInclude Include="VideoCommon\FramebufferManager.h" /> <ClInclude Include="VideoCommon\FramebufferManager.h" />
<ClInclude Include="VideoCommon\FramebufferShaderGen.h" /> <ClInclude Include="VideoCommon\FramebufferShaderGen.h" />
<ClInclude Include="VideoCommon\FrameDump.h" /> <ClInclude Include="VideoCommon\FrameDump.h" />
@ -672,6 +671,8 @@
<ClInclude Include="VideoCommon\OnScreenDisplay.h" /> <ClInclude Include="VideoCommon\OnScreenDisplay.h" />
<ClInclude Include="VideoCommon\OpcodeDecoding.h" /> <ClInclude Include="VideoCommon\OpcodeDecoding.h" />
<ClInclude Include="VideoCommon\PerfQueryBase.h" /> <ClInclude Include="VideoCommon\PerfQueryBase.h" />
<ClInclude Include="VideoCommon\PerformanceMetrics.h" />
<ClInclude Include="VideoCommon\PerformanceTracker.h" />
<ClInclude Include="VideoCommon\PixelEngine.h" /> <ClInclude Include="VideoCommon\PixelEngine.h" />
<ClInclude Include="VideoCommon\PixelShaderGen.h" /> <ClInclude Include="VideoCommon\PixelShaderGen.h" />
<ClInclude Include="VideoCommon\PixelShaderManager.h" /> <ClInclude Include="VideoCommon\PixelShaderManager.h" />
@ -1244,7 +1245,6 @@
<ClCompile Include="VideoCommon\CPMemory.cpp" /> <ClCompile Include="VideoCommon\CPMemory.cpp" />
<ClCompile Include="VideoCommon\DriverDetails.cpp" /> <ClCompile Include="VideoCommon\DriverDetails.cpp" />
<ClCompile Include="VideoCommon\Fifo.cpp" /> <ClCompile Include="VideoCommon\Fifo.cpp" />
<ClCompile Include="VideoCommon\FPSCounter.cpp" />
<ClCompile Include="VideoCommon\FramebufferManager.cpp" /> <ClCompile Include="VideoCommon\FramebufferManager.cpp" />
<ClCompile Include="VideoCommon\FramebufferShaderGen.cpp" /> <ClCompile Include="VideoCommon\FramebufferShaderGen.cpp" />
<ClCompile Include="VideoCommon\FrameDump.cpp" /> <ClCompile Include="VideoCommon\FrameDump.cpp" />
@ -1272,6 +1272,8 @@
<ClCompile Include="VideoCommon\OnScreenDisplay.cpp" /> <ClCompile Include="VideoCommon\OnScreenDisplay.cpp" />
<ClCompile Include="VideoCommon\OpcodeDecoding.cpp" /> <ClCompile Include="VideoCommon\OpcodeDecoding.cpp" />
<ClCompile Include="VideoCommon\PerfQueryBase.cpp" /> <ClCompile Include="VideoCommon\PerfQueryBase.cpp" />
<ClCompile Include="VideoCommon\PerformanceMetrics.cpp" />
<ClCompile Include="VideoCommon\PerformanceTracker.cpp" />
<ClCompile Include="VideoCommon\PixelEngine.cpp" /> <ClCompile Include="VideoCommon\PixelEngine.cpp" />
<ClCompile Include="VideoCommon\PixelShaderGen.cpp" /> <ClCompile Include="VideoCommon\PixelShaderGen.cpp" />
<ClCompile Include="VideoCommon\PixelShaderManager.cpp" /> <ClCompile Include="VideoCommon\PixelShaderManager.cpp" />

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@ -377,6 +377,7 @@ PRIVATE
Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Widgets
uicommon uicommon
imgui imgui
implot
) )
if (WIN32) if (WIN32)

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@ -51,7 +51,10 @@ void AdvancedWidget::CreateWidgets()
performance_box->setLayout(performance_layout); performance_box->setLayout(performance_layout);
m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS); m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
m_show_ftimes = new GraphicsBool(tr("Show Frame Times"), Config::GFX_SHOW_FTIMES);
m_show_vps = new GraphicsBool(tr("Show VPS"), Config::GFX_SHOW_VPS); m_show_vps = new GraphicsBool(tr("Show VPS"), Config::GFX_SHOW_VPS);
m_show_vtimes = new GraphicsBool(tr("Show VBlank Times"), Config::GFX_SHOW_VTIMES);
m_show_graphs = new GraphicsBool(tr("Show Performance Graphs"), Config::GFX_SHOW_GRAPHS);
m_show_speed = new GraphicsBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED); m_show_speed = new GraphicsBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED);
m_show_speed_colors = new GraphicsBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS); m_show_speed_colors = new GraphicsBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS);
m_perf_samp_window = new GraphicsInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, 100); m_perf_samp_window = new GraphicsInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, 100);
@ -59,12 +62,15 @@ void AdvancedWidget::CreateWidgets()
new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE); new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
performance_layout->addWidget(m_show_fps, 0, 0); performance_layout->addWidget(m_show_fps, 0, 0);
performance_layout->addWidget(m_show_ftimes, 0, 1);
performance_layout->addWidget(m_show_vps, 1, 0); performance_layout->addWidget(m_show_vps, 1, 0);
performance_layout->addWidget(m_show_speed, 0, 1); performance_layout->addWidget(m_show_vtimes, 1, 1);
performance_layout->addWidget(new QLabel(tr("Performance Sample Window (ms):")), 2, 0); performance_layout->addWidget(m_show_speed, 2, 0);
performance_layout->addWidget(m_perf_samp_window, 2, 1); performance_layout->addWidget(m_show_graphs, 2, 1);
performance_layout->addWidget(m_log_render_time, 3, 0); performance_layout->addWidget(new QLabel(tr("Performance Sample Window (ms):")), 3, 0);
performance_layout->addWidget(m_show_speed_colors, 3, 1); performance_layout->addWidget(m_perf_samp_window, 3, 1);
performance_layout->addWidget(m_log_render_time, 4, 0);
performance_layout->addWidget(m_show_speed_colors, 4, 1);
// Debugging // Debugging
auto* debugging_box = new QGroupBox(tr("Debugging")); auto* debugging_box = new QGroupBox(tr("Debugging"));
@ -240,10 +246,22 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Shows the number of distinct frames rendered per second as a measure of " QT_TR_NOOP("Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this " "visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"); "unchecked.</dolphin_emphasis>");
static const char TR_SHOW_FTIMES_DESCRIPTION[] =
QT_TR_NOOP("Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_SHOW_VPS_DESCRIPTION[] = static const char TR_SHOW_VPS_DESCRIPTION[] =
QT_TR_NOOP("Shows the number of frames rendered per second as a measure of " QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
"emulation speed.<br><br><dolphin_emphasis>If unsure, leave this " "emulation speed.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"); "unchecked.</dolphin_emphasis>");
static const char TR_SHOW_VTIMES_DESCRIPTION[] =
QT_TR_NOOP("Shows the average time in ms between each rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_SHOW_GRAPHS_DESCRIPTION[] =
QT_TR_NOOP("Shows frametime graph along with statistics as a representation of "
"emulation performance.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_SHOW_SPEED_DESCRIPTION[] = static const char TR_SHOW_SPEED_DESCRIPTION[] =
QT_TR_NOOP("Shows the % speed of emulation compared to full speed." QT_TR_NOOP("Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this " "<br><br><dolphin_emphasis>If unsure, leave this "
@ -380,7 +398,10 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"); QT_TR_NOOP("<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
m_show_fps->SetDescription(tr(TR_SHOW_FPS_DESCRIPTION)); m_show_fps->SetDescription(tr(TR_SHOW_FPS_DESCRIPTION));
m_show_ftimes->SetDescription(tr(TR_SHOW_FTIMES_DESCRIPTION));
m_show_vps->SetDescription(tr(TR_SHOW_VPS_DESCRIPTION)); m_show_vps->SetDescription(tr(TR_SHOW_VPS_DESCRIPTION));
m_show_vtimes->SetDescription(tr(TR_SHOW_VTIMES_DESCRIPTION));
m_show_graphs->SetDescription(tr(TR_SHOW_GRAPHS_DESCRIPTION));
m_show_speed->SetDescription(tr(TR_SHOW_SPEED_DESCRIPTION)); m_show_speed->SetDescription(tr(TR_SHOW_SPEED_DESCRIPTION));
m_log_render_time->SetDescription(tr(TR_LOG_RENDERTIME_DESCRIPTION)); m_log_render_time->SetDescription(tr(TR_LOG_RENDERTIME_DESCRIPTION));
m_show_speed_colors->SetDescription(tr(TR_SHOW_SPEED_COLORS_DESCRIPTION)); m_show_speed_colors->SetDescription(tr(TR_SHOW_SPEED_COLORS_DESCRIPTION));

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@ -36,7 +36,10 @@ private:
GraphicsBool* m_enable_format_overlay; GraphicsBool* m_enable_format_overlay;
GraphicsBool* m_enable_api_validation; GraphicsBool* m_enable_api_validation;
GraphicsBool* m_show_fps; GraphicsBool* m_show_fps;
GraphicsBool* m_show_ftimes;
GraphicsBool* m_show_vps; GraphicsBool* m_show_vps;
GraphicsBool* m_show_vtimes;
GraphicsBool* m_show_graphs;
GraphicsBool* m_show_speed; GraphicsBool* m_show_speed;
GraphicsBool* m_show_speed_colors; GraphicsBool* m_show_speed_colors;
GraphicsInteger* m_perf_samp_window; GraphicsInteger* m_perf_samp_window;

View File

@ -425,6 +425,7 @@
<Import Project="$(ExternalsDir)enet\exports.props" /> <Import Project="$(ExternalsDir)enet\exports.props" />
<Import Project="$(ExternalsDir)fmt\exports.props" /> <Import Project="$(ExternalsDir)fmt\exports.props" />
<Import Project="$(ExternalsDir)imgui\exports.props" /> <Import Project="$(ExternalsDir)imgui\exports.props" />
<Import Project="$(ExternalsDir)implot\exports.props" />
<Import Project="$(ExternalsDir)liblzma\exports.props" /> <Import Project="$(ExternalsDir)liblzma\exports.props" />
<Import Project="$(ExternalsDir)mbedtls\exports.props" /> <Import Project="$(ExternalsDir)mbedtls\exports.props" />
<Import Project="$(ExternalsDir)mGBA\exports.props" /> <Import Project="$(ExternalsDir)mGBA\exports.props" />

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@ -27,8 +27,6 @@ add_library(videocommon
DriverDetails.h DriverDetails.h
Fifo.cpp Fifo.cpp
Fifo.h Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManager.cpp FramebufferManager.cpp
FramebufferManager.h FramebufferManager.h
FramebufferShaderGen.cpp FramebufferShaderGen.cpp
@ -85,6 +83,10 @@ add_library(videocommon
OpcodeDecoding.h OpcodeDecoding.h
PerfQueryBase.cpp PerfQueryBase.cpp
PerfQueryBase.h PerfQueryBase.h
PerformanceMetrics.cpp
PerformanceMetrics.h
PerformanceTracker.cpp
PerformanceTracker.h
PixelEngine.cpp PixelEngine.cpp
PixelEngine.h PixelEngine.h
PixelShaderGen.cpp PixelShaderGen.cpp
@ -168,6 +170,7 @@ PRIVATE
spng spng
xxhash xxhash
imgui imgui
implot
glslang glslang
) )

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@ -1,98 +0,0 @@
// Copyright 2012 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/FPSCounter.h"
#include <cmath>
#include <iomanip>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Timer.h"
#include "Core/Core.h"
#include "VideoCommon/VideoConfig.h"
static constexpr double US_TO_MS = 1000.0;
static constexpr double US_TO_S = 1000000.0;
static constexpr double FPS_SAMPLE_RC_RATIO = 0.25;
FPSCounter::FPSCounter(const char* log_name)
{
m_last_time = Common::Timer::NowUs();
m_log_name = log_name;
m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
if (state == Core::State::Paused)
SetPaused(true);
else if (state == Core::State::Running)
SetPaused(false);
});
}
FPSCounter::~FPSCounter()
{
Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
}
void FPSCounter::LogRenderTimeToFile(s64 val)
{
if (!m_bench_file.is_open())
{
File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out);
}
m_bench_file << std::fixed << std::setprecision(8) << (val / US_TO_MS) << std::endl;
}
void FPSCounter::Update()
{
if (m_paused)
return;
const s64 time = Common::Timer::NowUs();
const s64 diff = std::max<s64>(0, time - m_last_time);
const s64 window = std::max(1, g_ActiveConfig.iPerfSampleUSec);
m_raw_dt = diff / US_TO_S;
m_last_time = time;
m_dt_total += diff;
m_dt_queue.push_back(diff);
while (window <= m_dt_total - m_dt_queue.front())
{
m_dt_total -= m_dt_queue.front();
m_dt_queue.pop_front();
}
// This frame count takes into account frames that are partially in the sample window
const double fps = (m_dt_queue.size() * US_TO_S) / m_dt_total;
const double rc = FPS_SAMPLE_RC_RATIO * std::min(window, m_dt_total) / US_TO_S;
const double a = std::max(0.0, 1.0 - std::exp(-m_raw_dt / rc));
// Sometimes euler averages can break when the average is inf/nan
// This small check makes sure that if it does break, it gets fixed
if (std::isfinite(m_avg_fps))
m_avg_fps += a * (fps - m_avg_fps);
else
m_avg_fps = fps;
if (g_ActiveConfig.bLogRenderTimeToFile)
LogRenderTimeToFile(diff);
}
void FPSCounter::SetPaused(bool paused)
{
m_paused = paused;
if (m_paused)
{
m_last_time_pause = Common::Timer::NowUs();
}
else
{
const s64 time = Common::Timer::NowUs();
const s64 diff = time - m_last_time_pause;
m_last_time += diff;
}
}

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@ -1,46 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <fstream>
#include "Common/CommonTypes.h"
class FPSCounter
{
public:
explicit FPSCounter(const char* log_name = "log.txt");
~FPSCounter();
FPSCounter(const FPSCounter&) = delete;
FPSCounter& operator=(const FPSCounter&) = delete;
FPSCounter(FPSCounter&&) = delete;
FPSCounter& operator=(FPSCounter&&) = delete;
// Called when a frame is rendered (updated every second).
void Update();
double GetFPS() const { return m_avg_fps; }
double GetDeltaTime() const { return m_raw_dt; }
private:
void LogRenderTimeToFile(s64 val);
void SetPaused(bool paused);
const char* m_log_name;
std::ofstream m_bench_file;
bool m_paused = false;
s64 m_last_time = 0;
double m_avg_fps = 0.0;
double m_raw_dt = 0.0;
s64 m_dt_total = 0;
std::deque<s64> m_dt_queue;
int m_on_state_changed_handle = -1;
s64 m_last_time_pause = 0;
};

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@ -0,0 +1,221 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/PerformanceMetrics.h"
#include <imgui.h>
#include <implot.h>
#include "Core/HW/VideoInterface.h"
#include "VideoCommon/VideoConfig.h"
PerformanceMetrics g_perf_metrics;
void PerformanceMetrics::Reset()
{
m_fps_counter.Reset();
m_vps_counter.Reset();
m_speed_counter.Reset();
}
void PerformanceMetrics::CountFrame()
{
m_fps_counter.Count();
}
void PerformanceMetrics::CountVBlank()
{
m_vps_counter.Count();
m_speed_counter.Count();
}
double PerformanceMetrics::GetFPS() const
{
return m_fps_counter.GetHzAvg();
}
double PerformanceMetrics::GetVPS() const
{
return m_vps_counter.GetHzAvg();
}
double PerformanceMetrics::GetSpeed() const
{
return 100.0 * m_speed_counter.GetHzAvg() / VideoInterface::GetTargetRefreshRate();
}
double PerformanceMetrics::GetLastSpeedDenominator() const
{
return DT_s(m_speed_counter.GetLastRawDt()).count() * VideoInterface::GetTargetRefreshRate();
}
void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale) const
{
const float bg_alpha = 0.7f;
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
const double fps = GetFPS();
const double vps = GetVPS();
const double speed = GetSpeed();
// Change Color based on % Speed
float r = 0.0f, g = 1.0f, b = 1.0f;
if (g_ActiveConfig.bShowSpeedColors)
{
r = 1.0 - (speed - 80.0) / 20.0;
g = speed / 80.0;
b = (speed - 90.0) / 10.0;
}
const float window_padding = 8.f * backbuffer_scale;
const float window_width = 93.f * backbuffer_scale;
float window_y = window_padding;
float window_x = ImGui::GetIO().DisplaySize.x - window_padding;
const float graph_width = 50.f * backbuffer_scale + 3.f * window_width + 2.f * window_padding;
const float graph_height =
std::min(200.f * backbuffer_scale, ImGui::GetIO().DisplaySize.y - 85.f * backbuffer_scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 14.f * backbuffer_scale);
if (g_ActiveConfig.bShowGraphs)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 4.f * backbuffer_scale));
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height));
ImGui::SetNextWindowBgAlpha(bg_alpha);
window_y += graph_height + window_padding;
if (ImGui::Begin("PerformanceGraphs", nullptr, imgui_flags))
{
const static int num_ticks = 17;
const static double tick_marks[num_ticks] = {0.0,
1000.0 / 360.0,
1000.0 / 240.0,
1000.0 / 180.0,
1000.0 / 120.0,
1000.0 / 90.00,
1000.0 / 59.94,
1000.0 / 40.00,
1000.0 / 29.97,
1000.0 / 24.00,
1000.0 / 20.00,
1000.0 / 15.00,
1000.0 / 10.00,
1000.0 / 5.000,
1000.0 / 2.000,
1000.0,
2000.0};
const DT vblank_time = m_vps_counter.GetDtAvg() + m_vps_counter.GetDtStd();
const DT frame_time = m_fps_counter.GetDtAvg() + m_fps_counter.GetDtStd();
const double target_max_time = DT_ms(vblank_time + frame_time).count();
const double a =
std::max(0.0, 1.0 - std::exp(-4000.0 * m_vps_counter.GetLastRawDt().count() /
DT_ms(m_vps_counter.GetSampleWindow()).count()));
static double max_time = 0.0;
if (std::isfinite(max_time))
max_time += a * (target_max_time - max_time);
else
max_time = target_max_time;
const double total_frame_time = std::max(DT_ms(m_fps_counter.GetSampleWindow()).count(),
DT_ms(m_vps_counter.GetSampleWindow()).count());
if (ImPlot::BeginPlot("PerformanceGraphs", ImVec2(-1.0, -1.0),
ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus))
{
ImPlot::PushStyleColor(ImPlotCol_PlotBg, {0, 0, 0, 0});
ImPlot::PushStyleColor(ImPlotCol_LegendBg, {0, 0, 0, 0.2f});
ImPlot::PushStyleVar(ImPlotStyleVar_FitPadding, ImVec2(0.f, 0.f));
ImPlot::PushStyleVar(ImPlotStyleVar_LineWeight, 3.f);
ImPlot::SetupAxes(nullptr, nullptr,
ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert |
ImPlotAxisFlags_NoDecorations | ImPlotAxisFlags_NoHighlight,
ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert | ImPlotAxisFlags_NoLabel |
ImPlotAxisFlags_NoHighlight);
ImPlot::SetupAxisFormat(ImAxis_Y1, "%.1f");
ImPlot::SetupAxisTicks(ImAxis_Y1, tick_marks, num_ticks);
ImPlot::SetupAxesLimits(0, total_frame_time, 0, max_time, ImGuiCond_Always);
ImPlot::SetupLegend(ImPlotLocation_SouthEast, ImPlotLegendFlags_None);
m_vps_counter.ImPlotPlotLines("V-Blank (ms)");
m_fps_counter.ImPlotPlotLines("Frame (ms)");
ImPlot::EndPlot();
ImPlot::PopStyleVar(2);
ImPlot::PopStyleColor(2);
}
ImGui::PopStyleVar();
ImGui::End();
}
}
if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowFTimes)
{
// Position in the top-right corner of the screen.
int count = g_ActiveConfig.bShowFPS + 2 * g_ActiveConfig.bShowFTimes;
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, (12.f + 17.f * count) * backbuffer_scale));
ImGui::SetNextWindowBgAlpha(bg_alpha);
window_x -= window_width + window_padding;
if (ImGui::Begin("FPSStats", nullptr, imgui_flags))
{
if (g_ActiveConfig.bShowFPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
if (g_ActiveConfig.bShowFTimes)
{
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms",
DT_ms(m_fps_counter.GetDtAvg()).count());
ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms",
DT_ms(m_fps_counter.GetDtStd()).count());
}
ImGui::End();
}
}
if (g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowVTimes)
{
// Position in the top-right corner of the screen.
int count = g_ActiveConfig.bShowVPS + 2 * g_ActiveConfig.bShowVTimes;
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, (12.f + 17.f * count) * backbuffer_scale));
ImGui::SetNextWindowBgAlpha(bg_alpha);
window_x -= window_width + window_padding;
if (ImGui::Begin("VPSStats", nullptr, imgui_flags))
{
if (g_ActiveConfig.bShowVPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
if (g_ActiveConfig.bShowVTimes)
{
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms",
DT_ms(m_vps_counter.GetDtAvg()).count());
ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms",
DT_ms(m_vps_counter.GetDtStd()).count());
}
ImGui::End();
}
}
if (g_ActiveConfig.bShowSpeed)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, 29.f * backbuffer_scale));
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("SpeedStats", nullptr, imgui_flags))
{
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", speed);
ImGui::End();
}
}
ImGui::PopStyleVar(2);
}

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@ -0,0 +1,40 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/PerformanceTracker.h"
class PerformanceMetrics
{
public:
PerformanceMetrics() = default;
~PerformanceMetrics() = default;
PerformanceMetrics(const PerformanceMetrics&) = delete;
PerformanceMetrics& operator=(const PerformanceMetrics&) = delete;
PerformanceMetrics(PerformanceMetrics&&) = delete;
PerformanceMetrics& operator=(PerformanceMetrics&&) = delete;
// Count Functions
void Reset();
void CountFrame();
void CountVBlank();
// Getter Functions
double GetFPS() const;
double GetVPS() const;
double GetSpeed() const;
double GetLastSpeedDenominator() const;
// ImGui Functions
void DrawImGuiStats(const float backbuffer_scale) const;
private:
PerformanceTracker m_fps_counter{"render_times.txt"};
PerformanceTracker m_vps_counter{"vblank_times.txt"};
PerformanceTracker m_speed_counter{nullptr, 6000000};
};
extern PerformanceMetrics g_perf_metrics;

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@ -0,0 +1,252 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/PerformanceTracker.h"
#include <algorithm>
#include <cmath>
#include <implot.h>
#include <iomanip>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Timer.h"
#include "Core/Core.h"
#include "VideoCommon/VideoConfig.h"
static constexpr double SAMPLE_RC_RATIO = 0.25;
PerformanceTracker::PerformanceTracker(const char* log_name,
const std::optional<s64> sample_window_us)
: m_on_state_changed_handle{Core::AddOnStateChangedCallback([this](Core::State state) {
if (state == Core::State::Paused)
SetPaused(true);
else if (state == Core::State::Running)
SetPaused(false);
})},
m_log_name{log_name}, m_sample_window_us{sample_window_us}
{
Reset();
}
PerformanceTracker::~PerformanceTracker()
{
Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
}
void PerformanceTracker::Reset()
{
std::lock_guard lock{m_mutex};
QueueClear();
m_last_time = Clock::now();
m_hz_avg = 0.0;
m_dt_avg = DT::zero();
m_dt_std = std::nullopt;
}
void PerformanceTracker::Count()
{
std::lock_guard lock{m_mutex};
if (m_paused)
return;
const DT window{GetSampleWindow()};
const TimePoint time{Clock::now()};
const DT diff{time - m_last_time};
m_last_time = time;
QueuePush(diff);
m_dt_total += diff;
if (m_dt_queue_begin == m_dt_queue_end)
m_dt_total -= QueuePop();
while (window <= m_dt_total - QueueTop())
m_dt_total -= QueuePop();
// Simple Moving Average Throughout the Window
m_dt_avg = m_dt_total / QueueSize();
const double hz = DT_s(1.0) / m_dt_avg;
// Exponential Moving Average
const DT_s rc = SAMPLE_RC_RATIO * std::min(window, m_dt_total);
const double a = 1.0 - std::exp(-(DT_s(diff) / rc));
// Sometimes euler averages can break when the average is inf/nan
if (std::isfinite(m_hz_avg))
m_hz_avg += a * (hz - m_hz_avg);
else
m_hz_avg = hz;
m_dt_std = std::nullopt;
if (m_log_name && g_ActiveConfig.bLogRenderTimeToFile)
LogRenderTimeToFile(diff);
}
DT PerformanceTracker::GetSampleWindow() const
{
// This reads a constant value and thus does not need a mutex
return std::chrono::duration_cast<DT>(
DT_us(m_sample_window_us.value_or(std::max(1, g_ActiveConfig.iPerfSampleUSec))));
}
double PerformanceTracker::GetHzAvg() const
{
std::lock_guard lock{m_mutex};
return m_hz_avg;
}
DT PerformanceTracker::GetDtAvg() const
{
std::lock_guard lock{m_mutex};
return m_dt_avg;
}
DT PerformanceTracker::GetDtStd() const
{
std::lock_guard lock{m_mutex};
if (m_dt_std)
return *m_dt_std;
if (QueueEmpty())
return *(m_dt_std = DT::zero());
double total = 0.0;
for (std::size_t i = m_dt_queue_begin; i != m_dt_queue_end; i = IncrementIndex(i))
{
double diff = DT_s(m_dt_queue[i] - m_dt_avg).count();
total += diff * diff;
}
// This is a weighted standard deviation
return *(m_dt_std = std::chrono::duration_cast<DT>(DT_s(std::sqrt(total / QueueSize()))));
}
DT PerformanceTracker::GetLastRawDt() const
{
std::lock_guard lock{m_mutex};
if (QueueEmpty())
return DT::zero();
return QueueBottom();
}
void PerformanceTracker::ImPlotPlotLines(const char* label) const
{
static std::array<float, MAX_DT_QUEUE_SIZE + 2> x, y;
std::lock_guard lock{m_mutex};
if (QueueEmpty())
return;
// Decides if there are too many points to plot using rectangles
const bool quality = QueueSize() < MAX_QUALITY_GRAPH_SIZE;
const DT update_time = Clock::now() - m_last_time;
const float predicted_frame_time = DT_ms(std::max(update_time, QueueBottom())).count();
std::size_t points = 0;
if (quality)
{
x[points] = 0.f;
y[points] = predicted_frame_time;
++points;
}
x[points] = DT_ms(update_time).count();
y[points] = predicted_frame_time;
++points;
const std::size_t begin = DecrementIndex(m_dt_queue_end);
const std::size_t end = DecrementIndex(m_dt_queue_begin);
for (std::size_t i = begin; i != end; i = DecrementIndex(i))
{
const float frame_time_ms = DT_ms(m_dt_queue[i]).count();
if (quality)
{
x[points] = x[points - 1];
y[points] = frame_time_ms;
++points;
}
x[points] = x[points - 1] + frame_time_ms;
y[points] = frame_time_ms;
++points;
}
ImPlot::PlotLine(label, x.data(), y.data(), static_cast<int>(points));
}
void PerformanceTracker::QueueClear()
{
m_dt_total = DT::zero();
m_dt_queue_begin = 0;
m_dt_queue_end = 0;
}
void PerformanceTracker::QueuePush(DT dt)
{
m_dt_queue[m_dt_queue_end] = dt;
m_dt_queue_end = IncrementIndex(m_dt_queue_end);
}
const DT& PerformanceTracker::QueuePop()
{
const std::size_t top = m_dt_queue_begin;
m_dt_queue_begin = IncrementIndex(m_dt_queue_begin);
return m_dt_queue[top];
}
const DT& PerformanceTracker::QueueTop() const
{
return m_dt_queue[m_dt_queue_begin];
}
const DT& PerformanceTracker::QueueBottom() const
{
return m_dt_queue[DecrementIndex(m_dt_queue_end)];
}
std::size_t PerformanceTracker::QueueSize() const
{
return GetDifference(m_dt_queue_begin, m_dt_queue_end);
}
bool PerformanceTracker::QueueEmpty() const
{
return m_dt_queue_begin == m_dt_queue_end;
}
void PerformanceTracker::LogRenderTimeToFile(DT val)
{
if (!m_bench_file.is_open())
{
File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out);
}
m_bench_file << std::fixed << std::setprecision(8) << DT_ms(val).count() << std::endl;
}
void PerformanceTracker::SetPaused(bool paused)
{
std::lock_guard lock{m_mutex};
m_paused = paused;
if (m_paused)
{
m_last_time = TimePoint::max();
}
else
{
m_last_time = Clock::now();
}
}

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@ -0,0 +1,104 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <chrono>
#include <fstream>
#include <mutex>
#include <optional>
#include "Common/CommonTypes.h"
class PerformanceTracker
{
private:
// Must be powers of 2 for masking to work
static constexpr u64 MAX_DT_QUEUE_SIZE = 1UL << 12;
static constexpr u64 MAX_QUALITY_GRAPH_SIZE = 1UL << 8;
static inline std::size_t IncrementIndex(const std::size_t index)
{
return (index + 1) & (MAX_DT_QUEUE_SIZE - 1);
}
static inline std::size_t DecrementIndex(const std::size_t index)
{
return (index - 1) & (MAX_DT_QUEUE_SIZE - 1);
}
static inline std::size_t GetDifference(const std::size_t begin, const std::size_t end)
{
return (end - begin) & (MAX_DT_QUEUE_SIZE - 1);
}
public:
PerformanceTracker(const char* log_name = nullptr,
const std::optional<s64> sample_window_us = {});
~PerformanceTracker();
PerformanceTracker(const PerformanceTracker&) = delete;
PerformanceTracker& operator=(const PerformanceTracker&) = delete;
PerformanceTracker(PerformanceTracker&&) = delete;
PerformanceTracker& operator=(PerformanceTracker&&) = delete;
// Functions for recording performance information
void Reset();
void Count();
// Functions for reading performance information
DT GetSampleWindow() const;
double GetHzAvg() const;
DT GetDtAvg() const;
DT GetDtStd() const;
DT GetLastRawDt() const;
void ImPlotPlotLines(const char* label) const;
private: // Functions for managing dt queue
inline void QueueClear();
inline void QueuePush(DT dt);
inline const DT& QueuePop();
inline const DT& QueueTop() const;
inline const DT& QueueBottom() const;
std::size_t inline QueueSize() const;
bool inline QueueEmpty() const;
// Handle pausing and logging
void LogRenderTimeToFile(DT val);
void SetPaused(bool paused);
bool m_paused = false;
int m_on_state_changed_handle;
// Name of log file and file stream
const char* m_log_name;
std::ofstream m_bench_file;
// Last time Count() was called
TimePoint m_last_time;
// Amount of time to sample dt's over (defaults to config)
const std::optional<s64> m_sample_window_us;
// Queue + Running Total used to calculate average dt
DT m_dt_total = DT::zero();
std::array<DT, MAX_DT_QUEUE_SIZE> m_dt_queue;
std::size_t m_dt_queue_begin = 0;
std::size_t m_dt_queue_end = 0;
// Average rate/time throughout the window
DT m_dt_avg = DT::zero(); // Uses Moving Average
double m_hz_avg = 0.0; // Uses Moving Average + Euler Average
// Used to initialize this on demand instead of on every Count()
mutable std::optional<DT> m_dt_std = std::nullopt;
// Used to enable thread safety with the performance tracker
mutable std::mutex m_mutex;
};

View File

@ -23,6 +23,7 @@
#include <fmt/format.h> #include <fmt/format.h>
#include <imgui.h> #include <imgui.h>
#include <implot.h>
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/ChunkFile.h" #include "Common/ChunkFile.h"
@ -63,7 +64,6 @@
#include "VideoCommon/BoundingBox.h" #include "VideoCommon/BoundingBox.h"
#include "VideoCommon/CPMemory.h" #include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h" #include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FrameDump.h" #include "VideoCommon/FrameDump.h"
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/FramebufferShaderGen.h" #include "VideoCommon/FramebufferShaderGen.h"
@ -592,46 +592,6 @@ void Renderer::CheckForConfigChanges()
// Create On-Screen-Messages // Create On-Screen-Messages
void Renderer::DrawDebugText() void Renderer::DrawDebugText()
{ {
if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowSpeed)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
10.f * m_backbuffer_scale),
ImGuiCond_Always, ImVec2(1.0f, 0.0f));
int count = g_ActiveConfig.bShowFPS + g_ActiveConfig.bShowVPS + g_ActiveConfig.bShowSpeed;
ImGui::SetNextWindowSize(
ImVec2(94.f * m_backbuffer_scale, (12.f + 17.f * count) * m_backbuffer_scale));
if (ImGui::Begin("Performance", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
const double fps = m_fps_counter.GetFPS();
const double vps = m_vps_counter.GetFPS();
const double speed = 100.0 * vps / VideoInterface::GetTargetRefreshRate();
// Change Color based on % Speed
float r = 0.0f, g = 1.0f, b = 1.0f;
if (g_ActiveConfig.bShowSpeedColors)
{
r = 1.0 - (speed - 80.0) / 20.0;
g = speed / 80.0;
b = (speed - 90.0) / 10.0;
}
if (g_ActiveConfig.bShowFPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
if (g_ActiveConfig.bShowVPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
if (g_ActiveConfig.bShowSpeed)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", speed);
}
ImGui::End();
}
const bool show_movie_window = const bool show_movie_window =
Config::Get(Config::MAIN_SHOW_FRAME_COUNT) || Config::Get(Config::MAIN_SHOW_LAG) || Config::Get(Config::MAIN_SHOW_FRAME_COUNT) || Config::Get(Config::MAIN_SHOW_LAG) ||
Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY) || Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY) ||
@ -1046,6 +1006,11 @@ bool Renderer::InitializeImGui()
PanicAlertFmt("Creating ImGui context failed"); PanicAlertFmt("Creating ImGui context failed");
return false; return false;
} }
if (!ImPlot::CreateContext())
{
PanicAlertFmt("Creating ImPlot context failed");
return false;
}
// Don't create an ini file. TODO: Do we want this in the future? // Don't create an ini file. TODO: Do we want this in the future?
ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().IniFilename = nullptr;
@ -1159,6 +1124,7 @@ void Renderer::ShutdownImGui()
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex); std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
ImGui::EndFrame(); ImGui::EndFrame();
ImPlot::DestroyContext();
ImGui::DestroyContext(); ImGui::DestroyContext();
m_imgui_pipeline.reset(); m_imgui_pipeline.reset();
m_imgui_vertex_format.reset(); m_imgui_vertex_format.reset();
@ -1390,10 +1356,6 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
g_texture_cache->GetXFBTexture(xfb_addr, fb_width, fb_height, fb_stride, &xfb_rect); g_texture_cache->GetXFBTexture(xfb_addr, fb_width, fb_height, fb_stride, &xfb_rect);
const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id; const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
m_vps_counter.Update();
if (!is_duplicate_frame)
m_fps_counter.Update();
if (xfb_entry && (!g_ActiveConfig.bSkipPresentingDuplicateXFBs || !is_duplicate_frame)) if (xfb_entry && (!g_ActiveConfig.bSkipPresentingDuplicateXFBs || !is_duplicate_frame))
{ {
m_last_xfb_id = xfb_entry->id; m_last_xfb_id = xfb_entry->id;
@ -1407,6 +1369,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
{ {
auto lock = GetImGuiLock(); auto lock = GetImGuiLock();
g_perf_metrics.DrawImGuiStats(m_backbuffer_scale);
DrawDebugText(); DrawDebugText();
OSD::DrawMessages(); OSD::DrawMessages();
ImGui::Render(); ImGui::Render();
@ -1485,8 +1448,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
{ {
// Remove stale EFB/XFB copies. // Remove stale EFB/XFB copies.
g_texture_cache->Cleanup(m_frame_count); g_texture_cache->Cleanup(m_frame_count);
const double last_speed_denominator = const double last_speed_denominator = g_perf_metrics.GetLastSpeedDenominator();
m_fps_counter.GetDeltaTime() * VideoInterface::GetTargetRefreshRate();
// The denominator should always be > 0 but if it's not, just return 1 // The denominator should always be > 0 but if it's not, just return 1
const double last_speed = const double last_speed =
last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0; last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0;

View File

@ -28,9 +28,9 @@
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "VideoCommon/AsyncShaderCompiler.h" #include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FrameDump.h" #include "VideoCommon/FrameDump.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h" #include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
#include "VideoCommon/PerformanceMetrics.h"
#include "VideoCommon/RenderState.h" #include "VideoCommon/RenderState.h"
#include "VideoCommon/TextureConfig.h" #include "VideoCommon/TextureConfig.h"
@ -338,9 +338,6 @@ protected:
MathUtil::Rectangle<int> m_target_rectangle = {}; MathUtil::Rectangle<int> m_target_rectangle = {};
int m_frame_count = 0; int m_frame_count = 0;
FPSCounter m_fps_counter = FPSCounter("render_times.txt");
FPSCounter m_vps_counter = FPSCounter("v_blank_times.txt");
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor; std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
void* m_new_surface_handle = nullptr; void* m_new_surface_handle = nullptr;

View File

@ -64,7 +64,10 @@ void VideoConfig::Refresh()
bCrop = Config::Get(Config::GFX_CROP); bCrop = Config::Get(Config::GFX_CROP);
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES); iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
bShowFPS = Config::Get(Config::GFX_SHOW_FPS); bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
bShowFTimes = Config::Get(Config::GFX_SHOW_FTIMES);
bShowVPS = Config::Get(Config::GFX_SHOW_VPS); bShowVPS = Config::Get(Config::GFX_SHOW_VPS);
bShowVTimes = Config::Get(Config::GFX_SHOW_VTIMES);
bShowGraphs = Config::Get(Config::GFX_SHOW_GRAPHS);
bShowSpeed = Config::Get(Config::GFX_SHOW_SPEED); bShowSpeed = Config::Get(Config::GFX_SHOW_SPEED);
bShowSpeedColors = Config::Get(Config::GFX_SHOW_SPEED_COLORS); bShowSpeedColors = Config::Get(Config::GFX_SHOW_SPEED_COLORS);
iPerfSampleUSec = Config::Get(Config::GFX_PERF_SAMP_WINDOW) * 1000; iPerfSampleUSec = Config::Get(Config::GFX_PERF_SAMP_WINDOW) * 1000;

View File

@ -89,7 +89,10 @@ struct VideoConfig final
// Information // Information
bool bShowFPS = false; bool bShowFPS = false;
bool bShowFTimes = false;
bool bShowVPS = false; bool bShowVPS = false;
bool bShowVTimes = false;
bool bShowGraphs = false;
bool bShowSpeed = false; bool bShowSpeed = false;
bool bShowSpeedColors = false; bool bShowSpeedColors = false;
int iPerfSampleUSec = 0; int iPerfSampleUSec = 0;