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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
Sorry about such frequent commits in a short time git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -139,6 +139,14 @@ struct AudioDMA
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u32 ReadAddress;
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UAudioDMAControl AudioDMAControl;
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int BlocksLeft;
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AudioDMA()
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{
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SourceAddress = 0;
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ReadAddress = 0;
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AudioDMAControl.Hex = 0;
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BlocksLeft = 0;
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}
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};
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// ARDMA
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@ -212,6 +220,7 @@ void Init()
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{
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g_ARAM = (u8 *)AllocateMemoryPages(ARAM_SIZE);
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}
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g_audioDMA.AudioDMAControl.Hex = 0;
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g_dspState.DSPControl.Hex = 0;
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g_dspState.DSPControl.DSPHalt = 1;
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et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt_Wrapper);
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@ -408,20 +417,12 @@ void Write16(const u16 _Value, const u32 _Address)
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break;
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case AUDIO_DMA_CONTROL_LEN: // called by AIStartDMA()
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{
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UAudioDMAControl old_control = g_audioDMA.AudioDMAControl;
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g_audioDMA.AudioDMAControl.Hex = _Value;
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if (!old_control.Enabled && g_audioDMA.AudioDMAControl.Enabled)
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{
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// Enabled bit was flipped to true, let's latch address & length and call the interrupt.
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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GenerateDSPInterrupt(DSP::INT_AID);
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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}
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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break;
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}
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case AUDIO_DMA_BYTES_LEFT:
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_dbg_assert_(DSPINTERFACE,0);
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break;
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@ -446,9 +447,8 @@ void UpdateAudioDMA()
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g_audioDMA.ReadAddress += 32;
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g_audioDMA.BlocksLeft--;
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if (!g_audioDMA.BlocksLeft) {
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// No need to turn off the DMA - we can only get here if we had
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// blocks left when we entered this function, and no longer have
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// any. Latch new parameters
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// Latch new parameters
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// This is mainly used by NGC games which do auto loops
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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// DEBUG_LOG(DSPLLE, "ADMA read addresses: %08x", g_audioDMA.ReadAddress);
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