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Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and Common cyclical dependencies on one another.
This commit is contained in:
130
Source/Core/Core/PowerPC/BreakPoints.h
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130
Source/Core/Core/PowerPC/BreakPoints.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class DebugInterface;
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struct TBreakPoint
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{
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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};
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struct TMemCheck
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{
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TMemCheck()
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{
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numHits = 0;
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StartAddress = EndAddress = 0;
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bRange = OnRead = OnWrite = Log = Break = false;
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}
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u32 StartAddress;
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u32 EndAddress;
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bool bRange;
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bool OnRead;
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bool OnWrite;
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bool Log;
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bool Break;
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u32 numHits;
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// returns whether to break
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bool Action(DebugInterface* dbg_interface, u32 _iValue, u32 addr, bool write, int size, u32 pc);
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};
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struct TWatch
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{
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std::string name = "";
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u32 iAddress;
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bool bOn;
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};
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// Code breakpoints.
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class BreakPoints
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{
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public:
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typedef std::vector<TBreakPoint> TBreakPoints;
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typedef std::vector<std::string> TBreakPointsStr;
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const TBreakPoints& GetBreakPoints() { return m_BreakPoints; }
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TBreakPointsStr GetStrings() const;
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void AddFromStrings(const TBreakPointsStr& bps);
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// is address breakpoint
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bool IsAddressBreakPoint(u32 address) const;
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bool IsTempBreakPoint(u32 address) const;
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// Add BreakPoint
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void Add(u32 em_address, bool temp = false);
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void Add(const TBreakPoint& bp);
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// Remove Breakpoint
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void Remove(u32 _iAddress);
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void Clear();
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void ClearAllTemporary();
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private:
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TBreakPoints m_BreakPoints;
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};
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// Memory breakpoints
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class MemChecks
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{
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public:
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typedef std::vector<TMemCheck> TMemChecks;
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typedef std::vector<std::string> TMemChecksStr;
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TMemChecks m_MemChecks;
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const TMemChecks& GetMemChecks() { return m_MemChecks; }
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TMemChecksStr GetStrings() const;
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void AddFromStrings(const TMemChecksStr& mcs);
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void Add(const TMemCheck& _rMemoryCheck);
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// memory breakpoint
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TMemCheck* GetMemCheck(u32 address);
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void Remove(u32 _Address);
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void Clear() { m_MemChecks.clear(); }
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bool HasAny() const { return !m_MemChecks.empty(); }
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};
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class Watches
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{
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public:
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typedef std::vector<TWatch> TWatches;
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typedef std::vector<std::string> TWatchesStr;
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const TWatches& GetWatches() { return m_Watches; }
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TWatchesStr GetStrings() const;
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void AddFromStrings(const TWatchesStr& bps);
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bool IsAddressWatch(u32 _iAddress) const;
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// Add BreakPoint
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void Add(u32 em_address);
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void Add(const TWatch& bp);
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void Update(int count, u32 em_address);
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void UpdateName(int count, const std::string name);
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// Remove Breakpoint
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void Remove(u32 _iAddress);
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void Clear();
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private:
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TWatches m_Watches;
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};
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