DSPLLE more exception work (not sure we need reset at all)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3732 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-07-10 15:00:29 +00:00
parent 42fed5c111
commit eaa93ed839
2 changed files with 18 additions and 11 deletions

View File

@ -236,6 +236,7 @@ u16 gdsp_ifx_read(u16 addr)
void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
{
static bool reset = true;
UnWriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
u8* dst = ((u8*)g_dsp.iram);
@ -249,9 +250,13 @@ void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
NOTICE_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)", addr, dsp_addr, g_dsp.iram_crc);
g_dsp.iram_crc = DSPHost_CodeLoaded(g_dsp.cpu_ram + (addr & 0x0fffffff), size);
DSPAnalyzer::Analyze();
// This calls the reset functions, but it get some games stuck
// uncomment it to help with debugging
DSPCore_SetException(EXP_RESET);
if (reset) {
// This calls the reset functions, but it get some games stuck
// uncomment it to help with debugging
// DSPCore_SetException(EXP_RESET);
reset = false;
}
}