Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2612 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-07 23:58:04 +00:00
parent c674e6330f
commit eab121ea31
4 changed files with 12 additions and 6 deletions

View File

@ -73,6 +73,9 @@ static std::list<Message> s_listMsgs;
void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
{
if(!g_Config.bShowShaderErrors)
return;
PanicAlert("Cg error: %s\n", cgGetErrorString(err));
const char* listing = cgGetLastListing(g_cgcontext);
if (listing != NULL) {