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Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2612 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,6 +22,7 @@
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#include "Statistics.h"
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#include "Utils.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VertexShaderCache.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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@ -100,9 +101,8 @@ void VertexShaderCache::SetShader(u32 components)
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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} else {
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} else if(g_Config.bShowShaderErrors)
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PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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}
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D3D::dev->SetFVF(NULL);
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D3D::dev->SetVertexShader(shader);
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