Implement texture preloading

This commit is contained in:
NeoBrainX
2012-01-29 21:49:50 +01:00
parent dabb35afce
commit eb01a110c9
5 changed files with 36 additions and 20 deletions

View File

@ -228,7 +228,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
(tex.texMode1[i&3].max_lod >> 4));
tex.texMode1[i&3].max_lod >> 4,
tex.texImage1[i&3].image_type);
if (tentry)
{