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Implement texture preloading
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@ -228,7 +228,8 @@ void VertexManager::vFlush()
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
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(tex.texMode1[i&3].max_lod >> 4));
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tex.texMode1[i&3].max_lod >> 4,
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tex.texImage1[i&3].image_type);
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if (tentry)
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{
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