VideoBackends: Pass window system info from host on creation

This commit is contained in:
Stenzek
2018-10-03 23:03:22 +10:00
parent 9c57a98723
commit eb284b5d66
26 changed files with 148 additions and 75 deletions

View File

@ -0,0 +1,35 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
enum class WindowSystemType
{
Headless,
Windows,
MacOS,
Android,
X11,
Wayland
};
struct WindowSystemInfo
{
WindowSystemInfo() = default;
WindowSystemInfo(WindowSystemType type_, void* display_connection_, void* render_surface_)
: type(type_), display_connection(display_connection_), render_surface(render_surface_)
{
}
// Window system type. Determines which GL context or Vulkan WSI is used.
WindowSystemType type = WindowSystemType::Headless;
// Connection to a display server. This is used on X11 and Wayland platforms.
void* display_connection = nullptr;
// Render surface. This is a pointer to the native window handle, which depends
// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
// set to nullptr, the video backend will run in headless mode.
void* render_surface = nullptr;
};