Core::GetState: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-03-28 11:35:13 -07:00
parent db0cd82326
commit eb92d6f0a8
42 changed files with 135 additions and 101 deletions

View File

@ -406,8 +406,11 @@ bool RenderWidget::event(QEvent* event)
// Note that this event in Windows is not always aligned to the window that is highlighted,
// it's the window that has keyboard and mouse focus
case QEvent::WindowActivate:
if (m_should_unpause_on_focus && Core::GetState() == Core::State::Paused)
if (m_should_unpause_on_focus &&
Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
{
Core::SetState(Core::State::Running);
}
m_should_unpause_on_focus = false;
@ -430,7 +433,8 @@ bool RenderWidget::event(QEvent* event)
UpdateCursor();
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) && Core::GetState() == Core::State::Running)
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) &&
Core::GetState(Core::System::GetInstance()) == Core::State::Running)
{
// If we are declared as the CPU or GPU thread, it means that the real CPU or GPU thread
// is waiting for us to finish showing a panic alert (with that panic alert likely being