Core::GetState: Avoid Global System Accessor

This commit is contained in:
mitaclaw
2024-03-28 11:35:13 -07:00
parent db0cd82326
commit eb92d6f0a8
42 changed files with 135 additions and 101 deletions

View File

@ -432,9 +432,10 @@ void Init()
return;
#endif
if (Core::GetState() != Core::State::Uninitialized && Core::GetState() != Core::State::Starting)
auto& system = Core::System::GetInstance();
if (const Core::State state = Core::GetState(system);
state != Core::State::Uninitialized && state != Core::State::Starting)
{
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
if ((core_timing.GetTicks() - s_last_init) < system.GetSystemTimers().GetTicksPerSecond())
return;