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synced 2025-07-22 22:00:39 -06:00
Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
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@ -14,9 +14,9 @@ class DebugInterface;
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struct TBreakPoint
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{
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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};
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struct TMemCheck
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@ -29,18 +29,18 @@ struct TMemCheck
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u32 StartAddress;
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u32 EndAddress;
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bool bRange;
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bool bRange;
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bool OnRead;
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bool OnWrite;
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bool OnRead;
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bool OnWrite;
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bool Log;
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bool Break;
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bool Log;
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bool Break;
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u32 numHits;
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u32 numHits;
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void Action(DebugInterface *dbg_interface, u32 _iValue, u32 addr,
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bool write, int size, u32 pc);
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bool write, int size, u32 pc);
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};
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// Code breakpoints.
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@ -71,7 +71,7 @@ public:
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private:
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TBreakPoints m_BreakPoints;
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u32 m_iBreakOnCount;
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u32 m_iBreakOnCount;
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};
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@ -29,7 +29,7 @@ struct ArraySizeImpl : public std::extent<T>
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#define b8(x) ( b4(x) | ( b4(x) >> 4) )
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#define b16(x) ( b8(x) | ( b8(x) >> 8) )
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#define b32(x) (b16(x) | (b16(x) >>16) )
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#define ROUND_UP_POW2(x) (b32(x - 1) + 1)
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#define ROUND_UP_POW2(x) (b32(x - 1) + 1)
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#ifndef __GNUC_PREREQ
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#define __GNUC_PREREQ(a, b) 0
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@ -59,9 +59,9 @@ namespace File
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struct FSTEntry
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{
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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u64 size; // File length or number of entries from children
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std::string physicalName; // Name on disk
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std::string virtualName; // Name in FST names table
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std::vector<FSTEntry> children;
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};
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@ -148,8 +148,8 @@ inline double pow2(double x) {return x * x;}
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float MathFloatVectorSum(const std::vector<float>&);
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#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
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#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
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#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
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#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
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// Rounds down. 0 -> undefined
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inline u64 Log2(u64 val)
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