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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
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@ -31,16 +31,16 @@ enum PlayMode {
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// Gamecube Controller State
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#pragma pack(push,1)
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struct ControllerState {
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bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
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bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
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DPadLeft:1, DPadRight:1;
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bool L:1, R:1; // Binary triggers, 2 bits
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bool disc:1; // Checks for disc being changed
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bool reserved:3; // Reserved bits used for padding, 4 bits
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bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
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bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
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DPadLeft:1, DPadRight:1;
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bool L:1, R:1; // Binary triggers, 2 bits
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bool disc:1; // Checks for disc being changed
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bool reserved:3; // Reserved bits used for padding, 4 bits
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
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u8 CStickX, CStickY; // Sub-Stick, 16 bits
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
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u8 CStickX, CStickY; // Sub-Stick, 16 bits
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}; // Total: 60 + 4 = 64 bits per frame
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static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
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@ -68,34 +68,34 @@ extern u32 g_rerecords;
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#pragma pack(push,1)
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struct DTMHeader {
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u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
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u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
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u8 gameID[6]; // The Game ID
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bool bWii; // Wii game
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u8 gameID[6]; // The Game ID
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bool bWii; // Wii game
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u8 numControllers; // The number of connected controllers (1-4)
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u8 numControllers; // The number of connected controllers (1-4)
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bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
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u64 frameCount; // Number of frames in the recording
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u64 inputCount; // Number of input frames in recording
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u64 lagCount; // Number of lag frames in the recording
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u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
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u32 numRerecords; // Number of rerecords/'cuts' of this TAS
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u8 author[32]; // Author's name (encoded in UTF-8)
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bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
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u64 frameCount; // Number of frames in the recording
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u64 inputCount; // Number of input frames in recording
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u64 lagCount; // Number of lag frames in the recording
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u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
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u32 numRerecords; // Number of rerecords/'cuts' of this TAS
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u8 author[32]; // Author's name (encoded in UTF-8)
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u8 videoBackend[16]; // UTF-8 representation of the video backend
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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unsigned char md5[16]; // MD5 of game iso
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u8 videoBackend[16]; // UTF-8 representation of the video backend
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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unsigned char md5[16]; // MD5 of game iso
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u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
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bool bSaveConfig; // Loads the settings below on startup if true
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bool bSaveConfig; // Loads the settings below on startup if true
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bool bSkipIdle;
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bool bDualCore;
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bool bProgressive;
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bool bDSPHLE;
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bool bFastDiscSpeed;
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u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
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u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
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bool bEFBAccessEnable;
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bool bEFBCopyEnable;
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bool bCopyEFBToTexture;
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@ -104,14 +104,14 @@ struct DTMHeader {
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bool bUseXFB;
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bool bUseRealXFB;
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bool bMemcard;
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bool bClearSave; // Create a new memory card when playing back a movie if true
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 bongos;
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bool bSyncGPU;
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bool bNetPlay;
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u8 reserved[13]; // Padding for any new config options
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u8 discChange[40]; // Name of iso file to switch to, for two disc games.
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u8 revision[20]; // Git hash
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u8 reserved2[27]; // Make heading 256 bytes, just because we can
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u8 reserved[13]; // Padding for any new config options
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u8 discChange[40]; // Name of iso file to switch to, for two disc games.
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u8 revision[20]; // Git hash
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u8 reserved2[27]; // Make heading 256 bytes, just because we can
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};
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static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
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