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synced 2025-07-22 05:40:01 -06:00
Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
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@ -34,9 +34,9 @@ private:
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{
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EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
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SDL_HapticEffect effect;
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int id;
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bool changed;
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SDL_HapticEffect effect;
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int id;
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bool changed;
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};
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#endif
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@ -141,13 +141,13 @@ public:
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std::string GetSource() const override;
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private:
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SDL_Joystick* const m_joystick;
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const int m_sdl_index;
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const unsigned int m_index;
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SDL_Joystick* const m_joystick;
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const int m_sdl_index;
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const unsigned int m_index;
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#ifdef USE_SDL_HAPTIC
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std::list<EffectIDState> m_state_out;
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SDL_Haptic* m_haptic;
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std::list<EffectIDState> m_state_out;
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SDL_Haptic* m_haptic;
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#endif
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};
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