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Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
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@ -59,26 +59,26 @@ struct vertex_shader_uid_data
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{
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u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
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u32 components : 23;
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u32 numTexGens : 4;
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u32 numColorChans : 2;
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u32 components : 23;
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u32 numTexGens : 4;
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u32 numColorChans : 2;
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u32 dualTexTrans_enabled : 1;
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u32 pixel_lighting : 1;
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u32 pad0 : 1;
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u32 pixel_lighting : 1;
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u32 pad0 : 1;
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u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
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struct {
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u32 inputform : 2;
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u32 texgentype : 3;
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u32 sourcerow : 5;
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u32 inputform : 2;
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u32 texgentype : 3;
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u32 sourcerow : 5;
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u32 embosssourceshift : 3;
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u32 embosslightshift : 3;
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u32 embosslightshift : 3;
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} texMtxInfo[8];
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struct {
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u32 index : 6;
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u32 index : 6;
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u32 normalize : 1;
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u32 pad : 1;
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u32 pad : 1;
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} postMtxInfo[8];
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LightingUidData lighting;
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