Clean up some struct indentations

Also cleaned up the indentations of some variable declarations.
This commit is contained in:
Lioncash
2014-02-09 18:29:13 -05:00
parent 40182a48a5
commit ebb48d019e
50 changed files with 1357 additions and 1355 deletions

View File

@ -59,26 +59,26 @@ struct vertex_shader_uid_data
{
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
u32 components : 23;
u32 numTexGens : 4;
u32 numColorChans : 2;
u32 components : 23;
u32 numTexGens : 4;
u32 numColorChans : 2;
u32 dualTexTrans_enabled : 1;
u32 pixel_lighting : 1;
u32 pad0 : 1;
u32 pixel_lighting : 1;
u32 pad0 : 1;
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
struct {
u32 inputform : 2;
u32 texgentype : 3;
u32 sourcerow : 5;
u32 inputform : 2;
u32 texgentype : 3;
u32 sourcerow : 5;
u32 embosssourceshift : 3;
u32 embosslightshift : 3;
u32 embosslightshift : 3;
} texMtxInfo[8];
struct {
u32 index : 6;
u32 index : 6;
u32 normalize : 1;
u32 pad : 1;
u32 pad : 1;
} postMtxInfo[8];
LightingUidData lighting;