VideoCommon: merge trivial parts of VertexManager::Flush

This commit is contained in:
degasus
2014-01-21 10:47:00 +01:00
parent 60632fda6f
commit ebbf1d392b
3 changed files with 69 additions and 108 deletions

View File

@ -193,45 +193,6 @@ void VertexManager::Draw(UINT stride)
void VertexManager::vFlush()
{
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
if (bpmem.genMode.numindstages > 0)
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
for (unsigned int i = 0; i < 8; i++)
{
if (usedtextures & (1 << i))
{
g_renderer->SetSamplerState(i & 3, i >> 2);
const FourTexUnits &tex = bpmem.tex[i >> 2];
const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
((tex.texMode0[i&3].min_filter & 3) != 0),
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
(tex.texImage1[i&3].image_type != 0));
if (tentry)
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
}
else
ERROR_LOG(VIDEO, "error loading texture");
}
}
// set global constants
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;