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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoCommon: merge trivial parts of VertexManager::Flush
This commit is contained in:
@ -193,45 +193,6 @@ void VertexManager::Draw(UINT stride)
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void VertexManager::vFlush()
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void VertexManager::vFlush()
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{
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{
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (unsigned int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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{
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g_renderer->SetSamplerState(i & 3, i >> 2);
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const FourTexUnits &tex = bpmem.tex[i >> 2];
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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((tex.texMode0[i&3].min_filter & 3) != 0),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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(tex.texImage1[i&3].image_type != 0));
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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// set global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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@ -125,36 +125,6 @@ void VertexManager::Draw(u32 stride)
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void VertexManager::vFlush()
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void VertexManager::vFlush()
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{
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
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xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
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{
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LitChannel* ch = &xfregs.color[i];
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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ch = &xfregs.alpha[i];
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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{
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TexMtxInfo tinfo = xfregs.texMtxInfo[i];
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
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PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
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i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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xfregs.postMtxInfo[i].index, xfregs.postMtxInfo[i].normalize);
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}
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PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
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#endif
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(void)GL_REPORT_ERROR();
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GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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u32 stride = nativeVertexFmt->GetVertexStride();
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u32 stride = nativeVertexFmt->GetVertexStride();
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@ -166,41 +136,6 @@ void VertexManager::vFlush()
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PrepareDrawBuffers(stride);
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PrepareDrawBuffers(stride);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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if (bpmem.genMode.numindstages > 0)
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (u32 i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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{
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g_renderer->SetSamplerState(i % 4, i / 4);
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(0 != (tex.texMode0[i&3].min_filter & 3)),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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(0 != tex.texImage1[i&3].image_type));
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "Error loading texture");
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}
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}
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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@ -226,9 +161,7 @@ void VertexManager::vFlush()
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ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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}
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}
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// set global constants
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// upload global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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ProgramShaderCache::UploadConstants();
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ProgramShaderCache::UploadConstants();
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// setup the pointers
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// setup the pointers
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@ -247,7 +180,7 @@ void VertexManager::vFlush()
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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{
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// Need to set these again, if we don't support UBO
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// Need to upload these again, if we don't support UBO
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ProgramShaderCache::UploadConstants();
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ProgramShaderCache::UploadConstants();
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}
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}
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@ -167,6 +167,73 @@ void VertexManager::Flush()
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckEFBAccess();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
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xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
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{
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LitChannel* ch = &xfregs.color[i];
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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ch = &xfregs.alpha[i];
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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{
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TexMtxInfo tinfo = xfregs.texMtxInfo[i];
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
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PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
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i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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xfregs.postMtxInfo[i].index, xfregs.postMtxInfo[i].normalize);
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}
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PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
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#endif
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u32 usedtextures = 0;
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for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (unsigned int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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{
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g_renderer->SetSamplerState(i & 3, i >> 2);
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const FourTexUnits &tex = bpmem.tex[i >> 2];
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const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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((tex.texMode0[i&3].min_filter & 3) != 0),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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(tex.texImage1[i&3].image_type != 0));
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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// set global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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// TODO: need to merge more stuff into VideoCommon
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// TODO: need to merge more stuff into VideoCommon
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g_vertex_manager->vFlush();
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g_vertex_manager->vFlush();
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